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In the vscript, use the MutationOptions table instead of DirectorOptions to set the global options, or director scripts in the maps will overwrite it.
The Total<Special> options are for custom panic waves, and will probably not do anything by themselves.
To remove or convert weapons, you add an ConvertWeaponSpawn or AllowWeaponSpawn function to MutationOptions togetrher with lists of what weapons to convert or remove, like shown below.
http://pastebin.com/THwgg45Z
You can use the console commands "z_debug 1" and "director_debug 1" to see where they are and how many can spawn.
Yes that's right, you should only need MutationOptions in your vscript.
Also try removing the Total<Special> commands competely. I'm not sure how they work in normal play, but since TotalSpecials is set to 4, they mihgt be preventing more spawns.
You need to add entries in the table for every weapon to convert.
to remove weapons like pipe bombs i need to use alloweapon spawn? or i just can put in weapons to remove?
Remember to put those functions and tables into the MutationOptions table together with the director options.