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However, yes this player sounds like a carbon copy of many players who think they're above all others and own the game and feel free to do as they wish/see fit.
However, if you're dawdling and shopping in versus, don't be surprised if you are votekicked.
You generally don't have time to constantly shop for items in versus. (I say generally, as there are times when it is acceptable/necessary)
But those who incessantly shop are those who whine when they fall behind the team and are incapped by one infected, then the team goes back to save them (sometimes) and the team is then ambushed.
That's that ♥♥♥♥♥ I don't like.
Although if a team is searching every room, alleyway and opening for pills or a pipe bomb they don't really need, it gets frustrating. Dawdling in general will make people angry, but then again, that's why I generally don't play campaign :)
Although the philosophy in VS is " less time in a map = less time for special infected to spawn ", it can still be applied to campaign as well. Taking less damage is the name of the game in ALL modes. I am sorry. I cannot in good faith agree in stalling in ANY mode in L4D 2. It causes losses from my experience. And I can say for sure, that me clearing Expert back years ago was from navigating from point A - point B in a fast manner. Not reckless..... but still in a fast pace no less.
Even on campaign, you should maintain a quick pace (especially on Expert). You shouldn't look for items that you don't need. This could be because everyone already has a full inventory, or a static spawn for items is coming up. It is the entire team's job to stay together, so if somebody runs ahead, you should try your best to catch up to them or at the very least communicate what you're doing back there. It isn't about a player being impatient, its just a different playstyle and comfort level. Once you've played the campaigns several times, you know where and when to look for items and where and when not to. The moral of the story, is communicate and tell your teammates what to do. If they run ahead, that means you need to move faster as well. If you're waiting in the back and laughing at them when they get pinned, you're as much at fault as they are, especially if there are bots in the game.
Campaign is different. Specials hold off spawning until locations or thresholds are reached. If you never go forward because you're too busy inspecting the WD40 textures in some empty garage, specials won't spawn.
That doesnt seem to be true.
I started a Dark Carnival coop, went to the motels, killing all zombies.
Then ran back to the starting area where the cars are and guess what happened, a Tank spawned there.
After that i camped and Specials started to spawn regularly, so no change.
There wont be zombies behind you if you clear the area, but occassionally the AI Director will spawn a Horde just to keep you busy.
Edit: just to comment the topic: yes most players are quite impatient.
Every time im in a lobby with friends and someone join, they almost always hit the Vote to start button immediately.
No greetings of course, except some "go mofos".
If you wont start the game in 10 seconds after they joined they usually leave.
Yes, this is mostly false. There are times when SI spawns will be disabled in campaigns, but for the most part, they won't stop. On campaign mode, SI spawns are disabled during tank fights and before some crescendo events like Dead Center_2, after you've hit the button at the gun shop but before you go into the store to get the coke.
But random places within a map? The longer you wait, the more SI you will fight, the more common you will fight, costing you ammo and health. On campaign mode, common will only spawn in places that haven't been explored yet by your team, and are near the survivors, typically behind them. The SI can spawn in any area where the survivors do not have line of sight. This is how the director works.
http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf
http://www.valvesoftware.com/publications/2009/GDC2009_ReplayableCooperativeGameDesign_Left4Dead.pdf
kid wouldnt stop running ahead. so when he got pounced, we just watched him die, then stole his items and left..
he rage quit, was replaced with a teamplayer who was mentally mature enough for the game.. (not saying rushers are immature. but he was just talkin ♥♥♥♥ whole game..
guess even the hunter was sick of his ♥♥♥♥.. XD)