Left 4 Dead 2

Left 4 Dead 2

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Xbye Aug 16, 2016 @ 7:48am
Acemod V4 - New competitive config update with changelog
https://www.l4dnation.com/community-news/acemod-v4/
Changelog
Exploits blocked
  • Fast melee exploit is now blocked
    Damn, this one was a real ♥♥♥♥♥! Suck on that Dec.
  • Fast dual pistol shooting exploit is now blocked
    Better find a melee.
  • Blocked an exploit which allowed survivors to revive a teammate while falling to prevent taking damage
    Admittedly it looked impressive, but someone's gotta ruin the party.
Bugs fixed
  • Fixed various double-getups
    Nobody likes double get-ups. And why would they?
  • Fixed a bug where punching a player who was jockeyed would not give them a getup
    Annoying, or used to be... Until now.
  • Fixed a long-standing memory leak in the Spectator HUD
    Oh, gotta love dem memory leaks, especially in the low-ass Sourcemod environment.
  • Fixed a long-standing boss percentages issue in the Spectator HUD
    This caused boss percentages to not be displayed for the second half of the map.
  • Fixed a long-standing Antibaiter countdown panel stuck bug
    No more stuck antibait timer when a Tank spawns!
  • Fixed a bug in Hybrid Scoring that would cause excessive loss of Damage Bonus after a ledge hang
    A terrible exploit, caused by CanadaRox's legacy. CanadaRox, if you can read this... You screwed up. But I got this.
Balance adjustments
  • SMG spread increase when moving reduced from 3x to 1.65 and 1.75 (uzi / silenced)
    Coupled with the faster reload speed, turns SMGs into the new monsters, finally being able to rival shotguns.
  • SMG spread increase per shot reduced from .32 / .40 to .20 / .26 (uzi / silenced)
    Ditto.
  • Duration of the get-up animation after a Tank punch has been extended by 0.2s
    Hopefully no more free melees will come through.
  • Restored godframes on smoked/jockeyed Survivors against Tank rocks and Hunter damage pounces
    Fair is fair.
  • Charger scratch damage is now statically 8 (was 10 normally and 6 against capped survivors)
    Further increases intuitivity.
  • Removed Smokers from 2v2
    For those who didn't like it.
  • Infected now have a 20 second cooldown on despawning to prevent spamming respawns for health gain. (Only applies to spawned infected)
    No more abuse.
  • Limited multi-pickup melee spawns to single-pickup
    Melee is no ordinary weapon. Make an effort if you want one.
Map-specific changes
  • Blocked spit damage on Dead Center 1 and Dead Center 4 elevators
    Community-approved balance change, first introduced during the initial stages of the Bleed-Out Tournament.
  • Fixed run-back chair on Dead Center 3 being pass-through
    Ditto.
  • Survivors will now take a maximum of 30 fall damage if they are pounced or jockeyed while on the No Mercy 3 sewer ladder
    Because balance is balance.
  • Survivors are no longer able to leave the pre-event area on Parish 2 after the event has been started
    Includes the road under the bridge where you can get ammo and guns and a little bit of that aisle that connects this area with the park. No more Russians running back to the saferoom on cupmatches!
  • The CEDA trailer back-door will now automatically open(and remain that way) after starting the event on Parish 2
    That trailer ain't gonna be your safe haven anymore lads. Time to return to your mom's basement!
Miscellaneous
  • Finite events will now report on their progress
    Now you won't be able to complain about oversized hordes!
  • Survivor bonus will now be displayed realtime on the Spectator HUD
    Your spectator dream has finally come true!
  • Updated Stripper to Promod 5.0.3 version, but without Dark Carnival 3 saferoom changes
    Because we don't want to make this Tank too easy, do we?
  • Spawns out of saferoom can now be checked manually by all players by typing !spawns (sm_spawns). They will still be automatically printed to the survivors on round start
    Well, I guess some might find this helpful.
  • Survivor bots will no longer try to drop your melee weapon upon taking control
    Gotta admit, that's a swell bonus.
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Showing 1-10 of 10 comments
sʜᴀ Aug 16, 2016 @ 8:05am 
Originally posted by 3bx @ Twitch.tv/3ybx:
https://www.l4dnation.com/community-news/acemod-v4/
Changelog
Exploits blocked
  • Fast melee exploit is now blocked
    Damn, this one was a real ♥♥♥♥♥! Suck on that Dec.
:< it was a neat trick.
Last edited by sʜᴀ; Aug 16, 2016 @ 8:06am
Xbye Aug 16, 2016 @ 3:14pm 
Originally posted by Peshmelba:
:< it was a neat trick.
It was bound to be fixed eventually. Gotta keep things fair.
bob Aug 16, 2016 @ 9:05pm 
So they've messed with timing because people were doing fast melee? I'm sure that couldn't possibly create any other issues.
Xbye Aug 16, 2016 @ 9:07pm 
Originally posted by |B4ST4RDS| Sophia:
So they've messed with timing because people were doing fast melee? I'm sure that couldn't possibly create any other issues.
I'm not sure what fix Visor implemented. I believe though it won't have any effect on the regular users as long as they aren't quick-switch meleeing.

Someone made a script that allowed you do melee a few times a second.
bob Aug 16, 2016 @ 9:55pm 
You can script it, yeah, but it's also fairly easy to do manually, and that's what most do as it's fast to learn. Unless it only affects scripts, if it's done through some timing penalty it could possibly impact regular users.
Xbye Aug 16, 2016 @ 9:56pm 
Originally posted by |B4ST4RDS| Sophia:
You can script it, yeah, but it's also fairly easy to do manually, and that's what most do as it's fast to learn. Unless it only affects scripts, if it's done through some timing penalty it could possibly impact regular users.
More than likely it's done in a way that won't impact regular users. Visor does a good job about that.
Xbye Aug 21, 2016 @ 7:01am 
Currently and on-going discussion on whether or not to remove the reintroduced smoker/jockey god frames from tank rocks/punches.
sʜᴀ Aug 21, 2016 @ 8:28am 
#GodFramesMatter
Xbye Aug 23, 2016 @ 11:49am 
More ongoing discussion on the balance of Uzi/SMG with the new buffs.

#SaveTheNonShotguns
sʜᴀ Aug 24, 2016 @ 1:01am 
Last time I've played Acemod was roughly a month ago, both Uzi and Suppressed were already okay at this time imo.
I dunno how it is now, but plz nerf.
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Date Posted: Aug 16, 2016 @ 7:48am
Posts: 10