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how much time does the "usual" player spend playing this game ?
I think the best thing to do, if you are curious about that type of thing, is to drop in to our discord and ask some of our players what their experience has been... or to take a look at some of the reviews on the store page.
There are several players I know of that have played the game for 90+ hours or more, so I think it really depends what kind of player you are!
Is it like Enter the gungeon or nuclear throne or binding of isaac, as in do i have reasons to replay it if I finished a run ? are they strong reasons or just cosmetic ?
There a character in the main lobby that will give the players clues to unfound chaos cards.
A few other thoughts on replayability; once you get to the third floor, we allow our players to start there, but also visit the shop first. This allows you a lot of customizability early in the game to avoid the issue in some roguelikes where you don't have much new stuff to experiment with in the earlier floors.
The other thing is that, in my experience, it takes players about 14-20 hours to become skilled enough at the game to clear it for the first time.
Here is a review which touches a lot on replayability that you might find interesting as well:
http://www.cgmagonline.com/reviews/ruin-reckless-review-reckless-fun/
I hope that answers your question! :)
I usually go read steam reviews but the top ones are by people who played it for a few hours and haven't written many and I am the type that write long extended reviews "also like reading them" that features everything about the game " Goes to the point directly" instead of a long talk like some like to which I think is sort of a waste of time.
The review you linked is pretty nice :)
Gotcha, There are at least one review up on the store page from someone that has played 50+ hours so you might want to track that down as well.
Glad I could answer your questions, feel free to drop us a line any time! :)
Right now we are working on a Russian Translation, there is also a Spanish translation on the way.
I have been in early discussions with Danny (my design partner) about the types of content we could consider adding in a free expansion; but I don't want to make any promises just yet. Suffice to say that we do have some possible content planned and it would almost certainly be free to all users if it does materialize. The more copies we sell, the more likely this type of thing becomes.
Besides that, we will of course be monitoring player feedback and making adjustments as necessary.
As far as other projects, yes we have a few ideas in the works but nothing that we're ready to make any announcements about just yet.