Nimbus
Great Game. Question About The Physics Programming
I guess it could be qualified as a bug, or as designed. I notice that more or less the Nimbus ship moves like a glider. Accelerating via gravity then transfering that speed to horizontal axis to fly in the direction you point it to.
But I found a way to keep it permanently in horizontal without ever landing.

Try this:
Once you gain some speed going left or right, start spinning by holding the spin in the direction the ship's nose is pointing. It shold look like up, back down, forward, and repeat. It will keep doing that as the loop gets smaller and smaller. So I keep holding "turn" key, the ship keeps looping untilyou cannot see the loop any longer, slowing down until eventually it becomes level and moves steadily , at zero degree angle, thus never losing height. Basically gravity creates permanent engine because it is as if each time the height does not reduce.
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Показані коментарі 14 із 4
Very interesting! :-)

Although I don't understand what your question is. I don't think you wrote a question, just a description of the behavior.
I guess I am describing a behavior which may or may not an intended effect, which is that the ship can be maintained in flight in horizontal position without losing height. This is not possible in life. Since the game does feature gravity, a real life constant on Earth, I want to ask whether you intended it to be that way (that ship can move straight left or right without descending, or whether its an exploit I saw. Sorry if I didn't clarify my question clearly earlier.
I'm not a developer of the game, so I can't say for sure, but my guess is that you found an exploit. The behavior is a very special corner case, so I imagine this simply didn't come up in developer testing and quality assurance. That is my unaffiliated guess. :-)
When will you release your next game?
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Показані коментарі 14 із 4
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