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At this moment, however, I am working on saves. I expect this to be the most complex feature I ever develop for Golden Krone Hotel and it's also one of the most requested, so let's get it out of the way.
And I had a few urgent things to fix, so I just pushed 0.6.1 which includes:
If you have any ideas to add, please share them while the window is open.
Weeellll, here's the thing on that. I've been yapping about doing a price increase to $10 for a while. My hands are sort of tied. I'm going to release in October and want to do a discount then, so I have to increase the price like right now.
At the same time, I've been putting off mac/linux support until late in development because a) it's just going to be super hard for me as a single dev with no linux machine and b) doing it earlier would have massively increased the dev/testing time for any updates.
I realize this makes it so mac/linux users don't have a chance to buy at $5, but I don't think $10 is too crazy either.
Best option I have is buy it now and get a refund if for any reason the support doesn't turn out great or you simply don't like it. OR If it's a big deal and you are interested, I'll put you down for testing the game.
Thanks for your interest!
EDIT: after this stupid apologetic post above, I just decided to get it working before the increase. So there was a 1 week window where Mac/Linux users could buy at the old price.
I'm hoping to add in a few more monsters/branches in a post-release patch, but the v1.0 version is pretty much content complete.