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Perhaps it comes down to how sluggish do you want to feel when fighting as a marine...
I do agree that a sluggish marine isn't a bad thing in this game for balance, but for me the marine is the stronger player than my skulk atm.
I feel OP is kinda butthurt and needs to train his skulk, and eventually train his own marine jump.
There's nothing to be changed on marine jumps, really.
In fact, the best way to fight in a group as a marine is actually to spread out, that way its easier to aim. Skulks are not meant to rush marines head-on, and if they are able to you require the skill to bite precisely and to predict his jumps.
The horrid thing about this game is that people forget this is an RTS/FPS hybrid, 1v1 is not the core mechanic of the game. 1 para 2 bites finish off a marine, 10 bullets kill a skulk (but remember that people tend to miss due to a skulk's agility in combat).
Yeah like i said it isnt that much of a big deal to me but it is the only thing i find wrong with this game it isnt perfect or yet maybe suppose to be that way but it is silly for game that is suppose to be somewhat competitive type and "serious" indie/arcade type i do fine as a skulk i mean yes as the title states "Nerf marine jump" people would kind of get the wrong idea " like no jumping is he stupid?" no i meant mid air recoil while jumping in progress
The main issue that i sought is recoil doesnt exist in mid air jumping that is all i was wanting to discuss and wanted to know what other people thought lol i wouldnt even try to go on a big crusade to see that gone XD that is just dumb i love this game it is awesome and thanks for your feedback i agreed with all of it.