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The only time I've used that ability is when I'm doing a base push with a ton of aliens, every bit helps.
Mucuous is extremely powerful early game coupled with carapace. It's arguably superior to Shift if the commander knows how to use drifters. I wish more used it because aliens would win a lot more.
word
When there's 2+ aliens in a fight, or higher lifeforms involved, it's worth it. Not to be spammed, though (I often see morons spamming Enzyme or Mucous like ♥♥♥♥♥♥♥, which is a waste of res in this case).
That's why we use it a lot in competitive play. It literally keeps your aliens alive.
The thing is ... as a commander, you have to know when to use your team res. Spamming mucous all the time is not always the good decision. Having a drifter following a pack of skulks and helping them while they fight is a good way to use it, but trying to assist a solo skulk that is gonna die anyway is a bad call. Build a whip instead (8 TRes loss of the drifter + 2 for the Mucous), or a crag, or a gorge egg... or save for upgrades and a second hive :)
If there's a Crag Hive late game, an Onos has to be follwoed by a drifter with Mucous, and possibly Enzyme.
And yeah, as said before, it used to be even more powerful. UWE nerfed both Enzyme / Storm and Mucous Membrane because it was too OP.