Natural Selection 2

Natural Selection 2

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PepeRigger Feb 4, 2016 @ 10:14am
Aliens to op
they mostly one shot people and they are really fast and can kinda bhop but marines are slow and weak without upgrades
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Showing 1-15 of 17 comments
Stark Feb 4, 2016 @ 11:08am 
I'm going to correct your statement: "Aliens appear OP to me because I have only played a total of 8 hours and I cannot aim"

Marines have guns. Marines can receive instantaneous health that is spawned from nothing. Marines OP? No.

Asymmetrical gameplay? Yes.
Last edited by Stark; Feb 4, 2016 @ 11:08am
PepeRigger Feb 4, 2016 @ 11:30am 
Originally posted by Stark:
I'm going to correct your statement: "Aliens appear OP to me because I have only played a total of 8 hours and I cannot aim"

Marines have guns. Marines can receive instantaneous health that is spawned from nothing. Marines OP? No.

Asymmetrical gameplay? Yes.
so i do 200 damage at the start of the game to a skulk and it doesnt die so hours affect how much health the enemys have
dePARA Feb 4, 2016 @ 11:45am 
Maybe you hit multiple skulks?
You DONT deal 200 damage to one skulk and he survive.
80 damage=8 hits without weapon upgrade vs base skulks armor and hes dead.
So you can kill 3 skulks with one rifle clip + 2 with postol if you hit everything.

If you chip-damage 3 or 4 skulks, all of them can indeed survive and you deal 200 damage.
And you need indeed more time to understand that all aliens are very fragile.

1 shotgun hit=skulk dead
2 shotgun hits point black=lerk dead (with lvl3 weapon=1 shot)
2,5 shotgun hits point black= fade dead

A level 3 shotgun is devastating in the hand of a competent marine.
Goot marine players shreds trough aliens like paper.
Last edited by dePARA; Feb 4, 2016 @ 12:02pm
PepeRigger Feb 4, 2016 @ 12:02pm 
Originally posted by dePARA:
Maybe you hit multiple skulks?
You DONT deal 200 damage to one skulk and he survive.
80 damage=8 hits without weapon upgrade vs base skulks armor and hes dead.
So you can kill 3 skulks with one rifle clip + 2 with postol if you hit everything.

If you chip-damage 3 or 4 skulks, all of them can indeed survive and you deal 200 damage.
And you need indeed more time to understand that all aliens are very fragile.

1 shotgun hit=skulk dead
2 shotgun hits point black=lerk dead (with lvl3 weapon=1 shot)
2,5 shotgin hits point black= fade dead

A level 3 shotgun is devastating in the hand of a competent marine.
well the skulk was on the wall by itself and i unloaded into it showed me -200 and he pounced on me
dePARA Feb 4, 2016 @ 12:04pm 
Did you even watch my video?
There you can see that aliens are not op.

You have just to learn much about this game, thats all.
Resistor Feb 4, 2016 @ 12:57pm 
When NS2-stats was alive there was some statistics. And as far as I remember it was 50/50 of wins for each side. Game has a very good balance.
Play more and you'll see it.
Last edited by Resistor; Feb 4, 2016 @ 12:59pm
Fountainstand Feb 4, 2016 @ 6:47pm 
Nah you're just garbage at the game. Try actually playing it for more than a few hours before crying. (only lerk is op)
The Hat Feb 5, 2016 @ 7:34am 
I was recently in a game where we lost 8 alien games in a row, I had fun but the rage on the team reached fervour pitch. Mostly grenade spam for marines is op'd where as for aliens I dunno as I mostly play aliens ;). I guess xenocide but once you get there you've pretty much won anyway. Same with marines once they get jetpacked flamers, it is often game over.

What mostly swings things is obviously the individual skill of the team, it counts for so much in this game, more than any game i've played for a long while. I can see why people constantly reset the teams if its a 200 pts difference etc.

I'd also echo what others have said, new marine players are often instructed to get used to the shotgun, and make it a close personal friend.
Last edited by The Hat; Feb 5, 2016 @ 7:39am
Warforce17 Feb 5, 2016 @ 12:42pm 
@The Hat
Umbra is quite a strong tech for the aliens since it reduces damage. It can often be the turning point of a game.
Roadkill Feb 5, 2016 @ 4:33pm 
How are they OP, thay have to come up to your face to kill you while you can shoot them from distance. Thats why you don't wander around alone.
Last edited by Roadkill; Feb 5, 2016 @ 4:33pm
nobody home Feb 6, 2016 @ 1:24pm 
What you (OP TS), may have encountered was a skulk with carapace (extra armor) or regen (regenerates health and armor faster) ability, there was a gorge or crag nearby healing the skulk (crags can heal through walls), or the aliens had a bunch of biomass (increases health and armor of all lifeforms). Things to keep in mind your rifle is not your most accurate weapon (pistols are), the distance you shot will affect their accuracy.

Aliens might seem OP because you may not know common Alien tactics, yet. Think like an Alien player:
They like to ambush counter with friends
skulk on your RTs counter with mines, sentries, or alternatively assault their hives (kill upgrades and/or hives), harrass their cyst chain (nothing more annoying to Alien commanders).
Knowing where lerks and skulks like to hide is a great boon
Also keep traveling to places near your main even after phasegates are up, gorges will take advantage of a negligent Marine team with sneaky tunnels.
If the aliens like to rush at start, then counter with 3-4 marines (marines have more helath and armor than skulks and can deal mor damage at start) holding in marine start.

Armor upgrades are your friends.
Skulks parasite marines with Armor level 0 (your armor level at the games start), this means they need to land 2 bites to kill a marine. Armor level 1 won't save once fades come on to the field, however Armor level 2 should give you a fighting chance.

Aliens excell at hit and run tactics, to beat this cut off their escape route with marines blocking it. Lastly, as a marine don't travel alone too often.
ChibiFenrir Feb 8, 2016 @ 3:10pm 
Originally posted by dePARA:
Maybe you hit multiple skulks?
You DONT deal 200 damage to one skulk and he survive.
80 damage=8 hits without weapon upgrade vs base skulks armor and hes dead.
So you can kill 3 skulks with one rifle clip + 2 with postol if you hit everything.

If you chip-damage 3 or 4 skulks, all of them can indeed survive and you deal 200 damage.
And you need indeed more time to understand that all aliens are very fragile.

1 shotgun hit=skulk dead
2 shotgun hits point black=lerk dead (with lvl3 weapon=1 shot)
2,5 shotgun hits point black= fade dead

A level 3 shotgun is devastating in the hand of a competent marine.
Goot marine players shreds trough aliens like paper.

ahh it's only 2 shots from shotgun to kill a fade ^_^
and lerk can die from 1 shot from a shotgun if you have wep 2 when they have I think biomass 3.

and no marines are better then aliens just watch high level skill gameplay games, marines will win most of the time,
PepeRigger Feb 9, 2016 @ 8:28am 
guys i get it no need it just sometimes seems like it so stop saying its just me i already know -_-
Kane Feb 9, 2016 @ 9:26am 
sweet:hydra:
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Date Posted: Feb 4, 2016 @ 10:14am
Posts: 17