Stellar Tactics

Stellar Tactics

Stellar Tactics  [developer] Oct 20, 2017 @ 9:25am
Progress update 10/20/17
The ship loot system is nearly finished - just need a few days to clean things up and get the rest of the rollover information data coded and this task will be finished. There is a lot of code tied to the system including vendors, rollover information, ship attributes and more. I won't go into all the details and will just say this was a productive week with lots of coding, spreadsheet work and many cups of coffee...

A few things about ship equipment and loot. Let's take a look at a ship shield and turret. This is the same equipment at level 10 and again at level 40. Your skills in weaponry and electronics modify the effectiveness of these components as you gain skill. You can see in the screenshots below how bonuses from your skills scale the attributes of the equipment. Green attributes are modified by your skill while yellow attributes are unaffected. Turrets display minimum and maximum DPS scaled to your skill level and the adjustments to their base damage values.

http://steamcommunity.com/sharedfiles/filedetails/?id=1175021819

Turrets gain additional damage, reload speed and more efficiency in their use of the capacitors as the team member at the weaponry station becomes more skilled in combat.

http://steamcommunity.com/sharedfiles/filedetails/?id=1175020521

Shields gain additional HP from your skill level - this is based on the premise that someone assigned to the Electronics station gains bonuses to shield efficiency from their skill level. Shield resistances are static and scale with the quality of your equipment. Resistances directly remove a fixed percentage of damage from incoming weapon damage before that damage is applied to your shields.

Ship equipment comes in various tiers of quality from Basic to Epic. Legendary equipment can only be looted from vessels/enemies that are high risk or rewarded from missions - it cannot be purchased. Epic ship equipment can only be purchased using faction tokens or looted from bosses.

All equipment is generated by ship type. So, turrets, shields etc are clearly called out for fitting and will only work on that specific ship type. This is because equipment is scaled based on ship attributes like mass, number of hard points and available energy. All equipment has a minimum skill requirement which is also called out in the equipment information UI.

As always your charisma stat will adjust the value of equipment when buying or selling.

The available equipment for ships include turrets, shields, electronics systems, targeting computers, hull armor plating, cargo expansions, warp and FTL drives.

In other news a fourth procedural mission set has been started, the third is being lit as I write this.

That's all I have for this week. I'll be focusing on ship merchants and the ship merchant UI next week.

Thanks again for supporting Stellar Tactics!
Last edited by Stellar Tactics; Oct 20, 2017 @ 9:30am
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Showing 1-9 of 9 comments
nobrien Oct 20, 2017 @ 11:50am 
big smile :}
Gabyhayes Oct 20, 2017 @ 2:44pm 
Cool
chookahead Oct 20, 2017 @ 5:37pm 
Excellent!
Someone Else Oct 20, 2017 @ 6:34pm 
Awesome work, as usual.

Just so you know, you are spoiling me with your dedication and awesome updates but please keep it up!!!

ASMR gaming Oct 21, 2017 @ 3:46am 
great progress and great communication
Hashshashin Oct 21, 2017 @ 6:34am 
Still the best dev ever, looking forward to poking the next update, hermit out. :HappyMask::wololo::rf:
Thural Oct 24, 2017 @ 11:27am 
Awesome work:) Really appreciate the progress updates.
SpiralRazor Oct 24, 2017 @ 12:56pm 
for 30 points of scaling, there doesnt seem to be all that much difference
Stellar Tactics  [developer] Oct 24, 2017 @ 2:30pm 
Thanks all!

SpiralRazor - It does make a big difference when your playing the game. Beyond that you can modify bonuses further with perks. This is basic equipment, there are five tiers of quality for all ship equipment.
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Date Posted: Oct 20, 2017 @ 9:25am
Posts: 9