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I know its really cheap, and it does look like a fun game, but, well, wine.
Technically, it's not a port. It's "slap a wrapper, be done with it". No support, be it technical or...
Philosophically, it's still not a port. It's just that we can play the WINDOWS version. Yay. 'cept, y'know, why even bother? Those of us who want to use wine already do, those of us who don't have their reasons. Very little of us are unaware of it and of the difference. You also cannot be unaware of the flak the "port" of LIMBO got when it came out through Humble Bundle. The signal was pretty clear, I think. We don't give a hoot about Codeweavers and their BS. Hey, we DO know how to use wine prefixes and winetricks, 'kay? ;)
Commercially, that's a signal: "we don't give a ♥♥♥♥, but if there's a bit of money to be made, let's just slap a wrapper and be done with it".
The game experience MAY not change (though, "professional" wrapper or not, sh*t happens with wine).
The price is indeed low. But hey, here's the trick: read this whole post. Where does this even come close to being a point? ;)
PS - We being Linux users. Dunno if Mac users are as nitpicky as us about those things. :)
Oh, do they? <- That's a rhetorical question.
I don't blame you lot for trying to save some monies on a proper port. I blame Valve for allowing it.
Yes, it's a topic in this weeks show.
Why can't they use the native resolution with linear filtering at least :-(
What for? If they are working perfectly with wine already then there is no need for a wrapper. If games flagged with Linux on steam then I await a "native" port and not a just a windows wrapper. I don't want tons of wine wrappers lying around in differnt versions on my machine. Especially not, if I have a running wine environment already.
I'd just prefer to be able to launch all my games from the same Steam client, and not run 2 separate Steam clients (a Windows and a Linux one) which I can't stay signed into at the same time.
I would consider buying the game (doesn't cost much) BUT I want to know for certain that it works. I've read a few comments saying that not only is it wine, but it also doesn't restore the desktop resolution and has keyboard issues.
Be careful when dealing with Linux users, we love getting attention from developers, but we can also be quite aggressive when things seem to be done sloppily (or use wine).
I bought Limbo and really liked it (despite wine).
Hopefully next time your game will be designed to be multi-platform from the start.
+1 for telling us it uses a codeweaver wrap
I completely agree. I often see people that bash anything that is non-native claim to speak for all Linux users. Obviously, the ultimate goal is to get a native version from the start. However, if a company wants to add Linux support for an older game, I consider Wine a viable option if developing a port would require too many resources, and the game runs well in Wine.
This really seems to be a non-issue though, as not that many Linux games on Steam use a Wine wrapper. As the user base continues to grow, that small number will be even smaller.
As a side note: I wonder how the people who dislike Wine so much feel about the DOSBox games on Steam.