Airport Madness 3D

Airport Madness 3D

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bigfatsimulations  [developer] Oct 17, 2016 @ 11:05pm
Update 1.122 is up!
Thank you so much for playing! This update addresses some minor bugs. The next update should bring you a brand new airport and new aircraft, hopefully within a week or two.

Fixed/improved instant replay issues;
Reduced traffic rate slightly, during building traffic;
Increased speed of Rocky Mountain parking ramp;
Adjusted control panel window position;
Removed traffic rate setting during 'Building Traffic' mode;
Go-arounds continue runway heading unless assigned a runway;
Reduced/eliminated 'rogue concorde' flybys.
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Showing 1-6 of 6 comments
Tim Oct 18, 2016 @ 6:16am 
There seems to be an issue in building traffic mode for Kingston. A380 is lining up and wait on runway 12 but it is not effectively taking off. The tag is displaying departing despite the aircraft is completely stuck at the end of the runway blocking everyone. No order can be assigned at all.
bigfatsimulations  [developer] Oct 18, 2016 @ 9:12am 
I've tested this on four computers, same scenario as you describe. I'm not seeing the issue.

Did you use Immediate Takeoff, or just Takeoff?
Did you line the aircraft up first, or did you initially give a takeoff clearance?
Does this happen all the time, or just once?
How many aircraft had been moved?
Sometimes restarting the application does the trick.

Anyone else seeing this?
Tim Oct 18, 2016 @ 9:52am 
I used immediate takeoff for a pack of 4 or 5 aircraft without using line up and wait. It did happen on my first try with the latest patch so that has ruined my session. Have not tried since then.
It did occur after moving around 20 or 30 aircraft... Will give another try later.
spaceboy Oct 18, 2016 @ 2:32pm 
Thanks for the update. I'll see if I can test Tim's issue too.

I see that the panel location has improved a little bit, but it's still way out of the comfort zone for me. I'm going to do some paintbrush pics of what I think would be nice and post some links later so you have an idea of what I'm looking for. I have no idea what everyone else likes, but I think the best combo of not blocking the plane tag, and still keeping the panel close for economy of motion would probably make everyone happy.

Oh, and I just got to test out your tweak of the automatic camera pan when a crash occurs...........I litterally jumped in my seat, my eyes bugged, and I got an electric buzz through my body! lol And I'm not kidding!

The camera swung so fast, it was like a horror movie scene when you're not expecting the scare! May I suggest a slower pan for the camera. :D I almost had a stroke! hehe

To make sure the slower camera doesn't miss the crash, just drop the game speed down to say, 25%, i.e. slow motion and it'll still catch it. Alternatively, you could have the camera swing over, and then rollback and do a full replay.
bigfatsimulations  [developer] Oct 18, 2016 @ 3:05pm 
Originally posted by spaceboy:
Thanks for the update. I'll see if I can test Tim's issue too.

I see that the panel location has improved a little bit, but it's still way out of the comfort zone for me. I'm going to do some paintbrush pics of what I think would be nice and post some links later so you have an idea of what I'm looking for. I have no idea what everyone else likes, but I think the best combo of not blocking the plane tag, and still keeping the panel close for economy of motion would probably make everyone happy.

Oh, and I just got to test out your tweak of the automatic camera pan when a crash occurs...........I litterally jumped in my seat, my eyes bugged, and I got an electric buzz through my body! lol And I'm not kidding!

The camera swung so fast, it was like a horror movie scene when you're not expecting the scare! May I suggest a slower pan for the camera. :D I almost had a stroke! hehe

To make sure the slower camera doesn't miss the crash, just drop the game speed down to say, 25%, i.e. slow motion and it'll still catch it. Alternatively, you could have the camera swing over, and then rollback and do a full replay.

I like your idea of a slower pan. I'm not sure if I will reduce the speed of play at the end, perhaps I will experiment with that.

Definitely, please send me screenshots of your ideas.
Dell Conagher Nov 6, 2016 @ 1:51am 
And we soon will get Castlegar!!
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