Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
I found some notes onto changing some of the basic stats that in the kerberos forum mod section:
1. goto
\Steam\SteamApps\common\Sword of the Stars II\assets\base\
2. make a copy of
commonassets.xml
3. open that file and search/find "Loa"
to increase your cube building possibilites(no game balancing issue)
the higher the number the more problems you will have using the sliders, so don't go all out on this one! setting it to something arround 100k would be enough
"MaxLoaCubesOnBuild"
"MinLoaCubesOnBuild
to decrease costs(definetly a cheat!)
"LoaCubeCostPer"
increasing the max cubes sendable through gates, giving this a slight boost may be rectified
i setted it to default 100000
"LoaBaseMaxMass"
not quite sure what the following do, ANYONE any idears?
"LoaMassStandingPulseWavesMaxMass"
"LoaDistanceBetweenGates"
"LoaGateSystemMargin"
"LoaTechModMod"
the following was mentioned by sevaral people as being too low, so giving that a boost may be considered balancing
"LoaMassInductionProjectorsMaxMass"
i setted it to 700000, but as i haven't reached any limmits in my Loa games, this is jsut preventing those things mentoiend by others and i may reduce or increase it later again.
Also has anyone tested such a thing in Muliplayer does this work, if so that would be very troubling!