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There's also the fact that most of your resources are dedicated to research for a significant portion of the game. You don't really benefit from expanding too heavily, though if you choose to never build/launch the rocket you could continue expanding until it bogs down your computer.
That said, resources are finite and expansion to some extents can be useful. I think the common mode is to harvest resources from far away and send them to your main factory to be processed, but you could very well make those resource nodes factories in themselves. That might be necessary at some point depending on how your resources are distributed.
I liked, in that game, building out my power route to get those last few chunks of resources into my power grid before triggering all 10 (or whatever) waves of baddies at the same time.
Will this game give me that same feel? Sounds like it might.
http://steamcommunity.com/sharedfiles/filedetails/?id=632977915
Whoa. I think. I have no frame of reference for how big that map might be, but I assume lauching 500 rockets took just a few resources.
I've seen some factories that had a separate area for grouped items (green, red, and blue circuits as an example), then a centralized factory to put them all together. I've seen some that everything is shipped to a main factory and finished in one spot.
I tend to have many outlying mining operations that send their ore to a processing center where it's smelted/processed. From there I ship it to a large storage. My main bar takes from the storage to build everything centrally.
On the surface Factorio is fairly simple and straightforward. Perfecting things, making them more efficient, increasing the scale, trying new ways of doing things, changing game settings, playing with various mods...all of these things can make the game quite complex.
Good luck and enjoy.
You don't really get to trigger the bad guys, they progress in response to your actions and they do spontaneously launch their own attacks, though you can pick when to attack their bases.
"Oh crap. I have iron backed up on that conveyor belt for 500 feet!"
"Oh crap. That arm is putting all the ore in the chest before THAT arm can put it in the furnace!"
"Oh crap. I need to put a conveyor RIGHT HERE...where I have already have THREE other conveyors!"
Ok. I need to go back to engineering school....
You are limited to an area of 1000000x1000000 tiles. This is 31250x31250 chunks. This comes out to 9765625000 addressible chunks. However, you can't actually live near the edge of this boundary since the game is hardcoded to not generate chunk beyond the boundary. When you come near these chunk, you will crash. Thus the "safe" area is 31220x31220. There are several reasons. The game always render 25 chunks centered on the player, 2 chunks out all around. The game also computes AI pathing up to 100 chunks centered on the player, 9 chunks out all around. By being 30 chunks back from the boundary, you guarantee that no AI spawns on or outside of the boundary to ruin your day.
So, how large is 31220x31220 chunks if you were to cross from one side of the livable world, nauvis, to another? Well there is no hardcoded run speed, but if you run faster than 768 pixels/s then you will start to skip around. Thus if you want to enjoy the scenery without skipping around, it would take you 11.56 days.
I don't know where you got all that other info (and I doubt its accuracy), but the FFF clearly states
I hope the land is WAY above 8 million tiles...that is "only" 2800 or so tiles in each direction.
Is anyone likely to build a machine using that much space? Not likely. But it wouldn't take so very long to walk 2800 tiles.
Or did that post mean 8 million tiles in each direction?