Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't mean to rain on your work, but the thread "What we know so far" seemed a bit more meaty.
Legibility was and is important - but we were also keeping an eye on making 8-Bit Armies playable on as broad a number of PCs as possible. A goal was to push the minspec down as far as we could without sacrificing gameplay.
Plus (and this is very important) - we just really dig the art style and thought it was something that you would enjoy as much as we do! Using this art style, we can experiment with additional content quickly and get the new factions & campaigns launched - if the game gets the support we hope it does.
-8Bit
Thanks for the kind words. I had some experience organizing and writing gameplay guides for Battle Battalions and that made putting together this F.A.Q. a fairly easy task. I hope the community finds it useful. I'll try my best to keep it up-to-date until the website launches with its own F.A.Q.
Thanks also for further explaining the art style for the game on this F.A.Q. thread and the update on the number of factions to the other F.A.Q. thread. I have incorporated both responses into this F.A.Q. :)
And like in other RTS players don't really come back later easily.. or at all. Company of Heroes 2 is only RTS like that came back from less than stellar release.
It would be better if this was released as Early Access first and then full release when expected MP features as well as more factions are added.
With low price and lots of factions and low computer requirements and well done MP this game could live for years, but not if the release is botched.
At least I hope you will not have locked regional MP fiasco like in Grey Goo.
After doing lots of research, we found that up to 90% of players only play the single-player content (on Steam). The reasons are mixed, but most often it's because these new players get annhilated when jumping into their first few PvP matches. The result is that they just don't come back to try again and the online player base shrinks - which is bad for everyone. The good news is that these same players do still enjoy playing cooperatively with friends when given the opportunity. Given that, we decided to put some extra effort into building a more challenging cooperative campaign and grow the fan base around lots of content people can play together.
At launch there's going to be plenty of PvP to play, and one of our engineers just made the server game results publicly accessible so that players can organize their own tournaments and ladders if they wish. Soon, hopefully, we'll get more of those features in post-launch and the player base will be larger because of our more inclusive content.
I hope this helps explains a little why we prioritized the game content this go-around. Your requests for more MP features are still valid though and we will work hard to address them soon after launch!
-8Bit
This is great! The fact that data was only available ingame when you played a steam game always annoyed me.
But I cannot play another RTS in MP player vs player that has a good playerbase interested in that. And I am afraid this will be another such game with these release plans.
But lets wait and see. I hope I am wrong.
something liek that, althoguh you talk about these things generally in various places, it would be nice to consolidate it and make it clear
Oompah, I updated this F.A.Q. with information on the different gameplay modes. :)
What was left of my enthusiasm went dead. They were not kidding about making this baby's first steps RTS for new players.
This seems to be "RTS for dummies".
At least it will be a great test to proove is the problem of RTS games is acessibility.
About the focus being on single player, all power to you go ahead and focus on singleplayer, just bare in mind that Ashes of the singularity did tried to focus on single player, and ive yet to see any significant playerbase on that game as well.
Just remenber that even Starcraft 2 Coop missions get repetitive and boring after awhile, without a map editor, modding support or constant content updates, or even DLC/expantions people will leave as fast as any other multiplayer focused RTS.
Having the experience of playing grey goo and older titles such as universe at war, i know that Petroglyph takes for ever to release any kind of Content for their games, including new maps or even simple balance changes.
I would really recommend having a way for people to develop their own missions and coop experiences.
Unless they are commited and dedicated to ramp up their post launch support schedjule, i forsee this game suffering quite a lot after a few weeks time.
Agree with a lot of what you have said. In order for games to survive now they need to support the community in different ways and modding for an RTS is fairly important. SC2 is hugely popular on the Arcade mode with different mods and game types coming out and then going on to be stand alone games.
The price point of this RTS will be it's biggest benefit. It's cheap and by the looks of it, looks accessible to most PC configs so it should run on most people PC's.
Singleplayer campaign will only take an RTS so far and this seems to be multiplayer focused, we just need a Community focused Dev and players to help the game grow. I know some of us will be doing our best to help out if we enjoy the game just like we have done with Grey Goo.