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I loved black and white 2 and I wish more of those gameplay elements made it into this game for example: the hand, building your own city with the resources you gathered and making a huge army.
You guys actually have most of those elements already in game... Godus has mines and farms.. All you need to do is add wood as a resource and you have the perfect resource system. (At the moment these resources are kind of useless).
You could use Wood/ore for houses and ore/food for your army. And you keep belief for your spells of course.
22cans. You have made all these nice systems for the game already all you need to do is use them in the right way, but that is probably easier said then done… xD
A point I see being made a lot in many places is that the basis for good gameplay is there, but it isn't there yet. Your review also stipulates this. Personally I would think that this is the intention of releasing it in Early Access, because the designers know it isn't there yet, and they want feedback like yours to see if they're on the right track.
So thanks again for writing such a detailed review!
But in order for Godus to get to that point of self sufficiency, and quality, you should not abandon Godus for Wars, and I hope you wont.
What really needs to happen in Godus is for the followers to begin to feel more alive, and less like automatons who can't do anything without being told to. What everyone loved about Black & White was how alive the people felt, even at such a rudimentary level, which you should be able to improve upon. Honestly, the systems in Black & White were good enough, I honestly don't know why you felt the need to throw out the baby with the bathwater and redo all the mechanics. How the settlements and followers in Black & White worked was just fine, it made sense, there was no need for squished together specialised settlements, there were specialised buildings, and professions which the followers could be assigned to. Back then we chose who was a breeder or builder, and if we later wanted them to work as a farmer then they could. And our worshippers came to worship us at the temple, and we came and collected the belief they generated. The system worked, and it was beautiful.
I even play'd the first Populous game´s back in the day's, so i still have hope this or more like "Godus" will succeed.
Thanks for agreeing with me. :)
This is something I do kind of miss with Godus. I think there should be a bit more variety in buildings you can place and I really liked the idea of having walls around your settlement. It’s a shame that never really worked out to well.
I think adding like special add-ons for you settlements which add like new visuals to how a settlement looks like. For example when you have a settlement all clumped up placing a market add-on will add food stands around the settlement and flags going from house to house. You know like them medieval markets.
Having roads come out of settlements connecting to nearby houses/farms and other settlements with people traveling over the roads with cattle and stuff would be a neat addition.
22 Cans really needs to step up their game. These two games have the same design goals, and currently Crytivo Games's the Universim seems to be fullfilling them while Godus languishes in what has seemed like development Hell...
Same here. I really wanted this game to be what it was sold as (kickstarter), but at this point, I think we can agree that it will never happen.
Once the lead left the game (original Godus) I knew it was never going to be taken anywhere. To that point, I never even had a chance to enjoy the game as IMHO the original Godus releases were utter trash.
The whole thing of turning it into a mobile port really killed it - or that's how I see it.
Time to move on and check off another kickstarter failure and this is why I have not supported games on KS for many years. It's like throwing money away.
He literally said that. He is the video game equivalent of a sleazy used cars salesman.
And if that isn't bad enough he is also a bully towards his employees. In my opinion the man has very few redeeming qualities. He has yet to pay the winner of Curiosity anything, he has funds, but he is not sharing anything with poor Bryan Henderson... Not even a consolation prize, or even having the guts to tell him sorry in person.
My only solace is that the games in my Early Access library category far dwarfs my Early Access Failures category...