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Nahlásit problém s překladem
the outcast race's frigate has sniper laser which has 1200 range. its one of the best range in the game and its a laser.
however, i am not playing as an outcast and i use frigates as torpedo ships which is a great damage dealer, defender ships that only shoots down incoming missiles, and anti fighter ships.
try to design them as chip as possible since they are the supporter and you will find them extremly usefull since they are alot cheaper than crusier and squad of fighters.
To cut this down I deleted what you said but I quoted your names to let you know I read your comments. It seems that this game pretty much plays the same as Homeworld 2 with the Frigates dying quickly.
I will try what you suggested and have them mostly as support and in behind...just like in Homeworld 2...
With some long range weapons they can put out a lot of fire power as you can mass them up
I do that mostly in Homeworld 2 as well with the fighter help but still, they are definently for the back line. I did read that your capital ship is meant to take the damage and absorb a lot of punishment ot avoid the damage going on to fighters and frigates...I guess the same here.
made fast assult frigate with ion cannons to kill crusier with some pulse laser to
shoot down annoying fighters. worked like charm.
once the wolf pack gets near to those super crusiers, their heavy missiles can't touch
the frigates and the ion canons jsut melt them down.
it really depends on the faction and how you use them. i find some factions with really stong
frigates and some what not.
Ion Cannons and going hard with range...got it.
Frigates are best for being cheap extra guns and specialist ships. They're too small to take a hit and they're too slow to dodge reliably, but compared to Cruiser modules, theirs are dirt-cheap.
...I haven't gotten that far yet. I am about five missions into the first campaign and all those expanded campaigns are a distant second on things to do in game. But yeah, I figured just like in Homeworld 2, one factions Frigate cleans house over the other factions...
Their cheap, expendable and deadly. combine them with some fighter and torpedo/rocket boat support and very little can stop them.
That's why I like this game so much. You can come up with these "frigate-only" or "fighter-only" experiments and just focus on tweaking your designs and pre-battle strategies, leaving the combat itself to the AI. GSB is perfect for us wannabe starship engineers and fleet admirals ;)
Anti-fighter frigate equipped with anti-fighter lasers, shields and armour. No significant impact on enemy fighters. The enemy fighters quickly shredded this design.
Missile frigate with strong defense. No effect on enemy cruisers. Quickly vapourised by said cruisers.
Close-range anti-cruiser frigate. Ripped apart before it got in range.
I have tried various other experiments, but all of my frigates seem to serve as only a brief distraction for enemy fire. They never deal any significant damage before being ground to dust.