Starward Rogue

Starward Rogue

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Broken Achievements and Bugs
So, I've been playing through this game and have noticed that quite a few achievements are bugged. The following achievements have not activated upon completion:

  1. Untouchable (no damage taken on a floor/run)
  2. Do You Actually Have Any Cheese? (Kill a shopkeeper)
  3. Conspicuous Non-Consumption (Don't buy anything)

Note: I play in offline mode.

While giving one of the mechs a try I came accross this glorious feature:

http://steamcommunity.com/sharedfiles/filedetails/?id=610733290

For the rest of the run only two perks were available at every level.

Other things that I don't know if they are bugs or not (some are obviously bugs):

  1. Shopkeepers do not always appear. About one in three runs no shopkeepers inhabit shops.
  2. Items do not seem random. Out of the last dozen runs or so, I have not seen any new weapons and items. I've pretty much just seen nukes and railguns.
  3. I frequently make runs where I see no shops the entire time. A few times I've had only one or two types of shop for the entire run.
  4. Enemies spawning on top of walls.
  5. Some floor challenges do not work. For example, completing a floor with zero credits netted no bonuses whatsoever.
  6. I really hate getting two sideshots in a single room. It's brutal.

It's kind of a lettdown to make entire runs and never actually want to upgrade or buy any of the items in shops. Or even pick them up after opening chests. It's a bit strange that default weapons have been far superior to pretty much anything I've found.

Other than that I'm enjoying the game. It's really sad you have to get rid of all your employees. I really wish the game had more music too, because I find myself playing just to listen to the music. Best of luck!

p.s. I will be posting this on the official forums, as soon as I get around to it.
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Showing 1-15 of 21 comments
Cinth Jan 28, 2016 @ 9:03pm 
I posted this to Mantis (Arcen's bug tracker) for you. Some are cleared (or should be cleared) up in the most recent version (1.009).
Excellent, thank you. I haven't had the opportunity to give 1.009 a thorough test. They are updating often enough that it's hard to tell what has been fixed or not.
Cinth Jan 28, 2016 @ 9:13pm 
That's Arcen's way of doing business. Here is the page for patch notes. It gets updated as thing get fixed up and set for the next patch.

https://arcengames.com/mediawiki/index.php?title=Starward_Rogue:Post-1.0_Release_Notes#Version_1.009

Here is the Mantis site, where you can post bug reports.

https://www.arcengames.com/mantisbt/my_view_page.php
x-4000 (Chris McElligott Park)  [developer] Jan 29, 2016 @ 6:45am 
Just a note to say that we are taking a look at this. The achievements and the probation items, specifically.

Some of these things should have been resolved in prior builds, though. Although with something like the Sideshots, that only applies if you are on lower than Misery difficulty.

The thing with only two perks per run was fixed.

Item randomness was fixed a whole lot in 1.008, not sure if that is seen already?

Shops not appearing doesn't sound right, but it's hard to know for sure; we did improve the types of shops in terms of variety of ones that appear, in a recent build. But no shops at all seems very odd indeed.

Enemies spawning on top of walls is also new to me -- probably that is some sort of room design issue or an enemy categorization issue. If you have specific savegames with those, we'd appreciate those for sure.

Shopkeepers don't spawn until you have won one run, but after that should be all the time. Again if you have savegames that would be useful. Thank you!
Shifter Jan 29, 2016 @ 7:20am 
I've unlock Untouchable before 1.09 and Conspicuous Non-Consumption not so long ago (I assume you can't buy in Health shop either). So they are working (at least now). But I can't unlock Perfect Clear: Invader in Steam. I don't kill Invader after 1.09, so maybe it's already work now.
And sorry for bad English)
keith.lamothe  [developer] Jan 29, 2016 @ 8:48am 
Thanks very much for reporting these. I'll try to address each:

Originally posted by Discotech *in korea:
  1. Untouchable (no damage taken on a floor/run)
  2. Do You Actually Have Any Cheese? (Kill a shopkeeper)
  3. Conspicuous Non-Consumption (Don't buy anything)
I've seen all three trigger, and the shopkeeper one in specific was fixed recently. So there may be bugs that prevent them in certain cases but I'd need saves to find them.

While giving one of the mechs a try I came accross this glorious feature:
Haha, yea, that's from when I started applying the "don't seed these more than once per run" logic to perks. Fixed since then.

Shopkeepers do not always appear. About one in three runs no shopkeepers inhabit shops.
If you switched to a file that hadn't won a run yet there wouldn't be any. If that's not what happened please send in the save so I can take a look.

Items do not seem random. Out of the last dozen runs or so, I have not seen any new weapons and items. I've pretty much just seen nukes and railguns.
You weren't the only one. We overhauled item seeding pretty thoroughly to deal with that.

I frequently make runs where I see no shops the entire time. A few times I've had only one or two types of shop for the entire run.
Weird, I don't think I've ever seen that. Anyway, we also made the seeding of reward/shop rooms more aggressively distributed recently, so that should be a lot less likely.

Enemies spawning on top of walls.
If you mean enemies seeding in walled-off holes there are a few rooms that do that intentionally (they're only there to fire into pipes, and they don't stop the doors from opening). If you mean enemies just stuck in the middle of a wall for no apparent reason I don't know what's going on. Certainly haven't seen it myself. A save would be very helpful in finding that one.

Some floor challenges do not work. For example, completing a floor with zero credits netted no bonuses whatsoever.
I just tested going through a floor with Pauper and not picking up any credits and when I reached the next floor it gave me the 10 credits and the keycard and the whatever else. Then I tested again with having picked up a credit before changing floors and it didn't give me anything. So another case where I need a save :)

I really hate getting two sideshots in a single room. It's brutal.
Yea, we added a flag for not seeding multiples, and put that on the Sideshot. Though as Chris noted it intentionally doesn't work on Misery difficulty because... Misery :) Anyway, this change was probably in a later version from what you played.

It's a bit strange that default weapons have been far superior to pretty much anything I've found.
A lot of the pickups are sidegrades or situational. The guardian gun main weapon, for instance, is honestly pretty horrible in a lot of normal fights but can completely shut down certain bosses with zero effort.

And if you play as the flame tank... yea, I never switch out that main weapon.
Last edited by keith.lamothe; Jan 29, 2016 @ 8:49am
Thanks for the responses.

Please, don't misunderstand me. I think the game is great. I'll see if I can replicate the issues, and post a save on the Arcen forums along with a screenshot or in the Manits tracker when I get around to it. My first thought was that my game was somehow corrupted, so I reinstalled. I'll see if there are any old files left.

Anyway, I was able to give 1.009 a shot. I was able to activate 'Conspicuous Non-Consumption,' and 'Do You Actually Have Any Cheese?' Sadly, I wasn't able to replicate the other bugs. Hopefully, they just fixed themselves. Again, I did reinstall before anyone made responses.

However, I did come across a massive problem (literally). I encountered some new room types (for me, maybe not new additions), they were 'too small.' It is possible the only way 'out' would be to commit suicide. I was only able to complete the rooms because I was on easy and had plenty of minions. After some coaxing they were able to kill the enemies, because I couldn't shoot them.

http://steamcommunity.com/sharedfiles/filedetails/?id=611096302
http://steamcommunity.com/sharedfiles/filedetails/?id=611096253
http://steamcommunity.com/sharedfiles/filedetails/?id=611096221
http://steamcommunity.com/sharedfiles/filedetails/?id=611096185
http://steamcommunity.com/sharedfiles/filedetails/?id=611104529

I believe I had one or two 50% weapon increases, and one double (ouch!). Basically, the bullets couldn't go between the blocks.
Last edited by Discotech *in korea; Jan 29, 2016 @ 9:13am
keith.lamothe  [developer] Jan 29, 2016 @ 9:22am 
Ah, yea, I think we need to do something about those shot-size increasers in general. They're just not actually advantages in many cases.
niconico Jan 29, 2016 @ 9:57am 
Hey there Keith please give me a beep, cheers!
Just played a few more runs today, and I noticed some more problems. I'm updating from 1.009 to 1.010 atm, but thought I should post these.

[Resolved in 1.010:] If you are right up against a wall, with the laser sight toward the wall, shooting a rocket causes it to explode instantly no matter which direction you are pointing. This is really annoying when trying to destroy life shard blocks.

After teleporting, specifically with the flame mech, there is an invisible wall for about a second that prevents your bullets from leaving the teleport tile. If you move partially off the tile, this goes away.

The Energy Shield Module (damage absorbed by energy), doesn't seem to function. The description sounds like your energy is used as your life, until it's all used up. Then you start taking health damage.

I also noticed that although the message for "Conspicuous Non-Consumption" popped up, the achievement never activated on Steam.

Edit: NVMND mulling through the Mantis to see if there are duplicates.
Last edited by Discotech *in korea; Jan 31, 2016 @ 9:27pm
Cinth Jan 31, 2016 @ 10:11pm 
The teleport thing: teleport pads clear all shots for 2 seconds after you use them so you have a chance to act on whats there. Otherwise you can find a rather unforgiving situation.
Pardinuz Feb 4, 2016 @ 7:44am 
What are the conditions for perfect clear on the boss Invader? I killed it twice without getting hit but got no achievement.
x-4000 (Chris McElligott Park)  [developer] Feb 4, 2016 @ 7:56am 
We don't have an achievement for that one yet -- that one is actually a player-created boss that was integrated after launch! I thought that was just one of the coolest bosses.
As of 1.011-1.012 the rocket problem is back in the game.

Also, now after teleporting the shot limitation now stays on your character for a period after you leave hte teleport pad. (using flame mech).

Risky assassin leaves your character with 1 health even if you pick up another item and replace it.

Weight optimization item seems to affect player speed (cutting it in half by fifty).

Glassbreaker or heavyweight are not clear in their descriptions. One says destroy obstacles and the other says shootables, but there doesn't seem to be any difference in what is destroyed on touch. Why would i want to destroy shootables, if it only lets me run into mines and destroy them?

Some of the newer enemies don't stop firing sequences once dead.

Dark Abberation doesn't give a perfect achievement. It might be that drones (defense drones) count against perfect.

Cinth Feb 5, 2016 @ 4:09pm 
Teleport pads have a 2 second long effect that clears all shots.

Risky Assassin has a fix waiting to go live (fixes what you describe and the bug where it kills the player on pickup).
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