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Zgłoś problem z tłumaczeniem
I could get some screenshots of it and i'll upload them right now and post them here.
Actually, I'm not sure if I turned off multithreading, so that might be the cause of it. I'll check and report back.
EDIT:
Yes it was still on. Do you happen to have ti enabled too? It's called ren_bMultiThreadedRendering, and you can just put that in the console and press enter to see its state.
I'm not sure if that caused it anyway, I'll check again later and see if with it disabled I still get it.
Croteam: if you still want the screenshots I can upload them.
Anyway I was able to take what happens on screenshots, seems like it happens always in the section right before the first ship fight, while in the rest of the level it doesn't, and it doesn't happen in the ship fight area. It also happens in later levels, but I didn't see it in earlier ones.
It only flicker when looking around or moving, but if you stand still and not move the mouse, it doesn't (though the lighting bug keeps standing there):
http://oi42.tinypic.com/e0jzfp.jpg
http://oi41.tinypic.com/2d0md7n.jpg
http://oi40.tinypic.com/90raqa.jpg
Seems like that guy has a similar problem lol
I can't figure out SLI, since I don't have it, and I'm no expert.
http://steamcommunity.com/sharedfiles/filedetails/?id=148775312
sha_iParallaxMappingMethod=0
and then
shaReloadShaders()
Does this help?
DEN, those CVARS do stop the lights and shadows from flickering on my machine, so it does seem parrallax related.
Flipping parrallax back on and reloading shaders brought the flickering right back.