Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
While compiling check out your mapfolder where you compile your maps for a .log file of your map, open it with notepad and remember the last numbers/points like 6...7..
Now close it and open it again after some seconds/minutes. Does it look different now? If so, your compile is still working. Just wait.
To avoid this you shouldn't make to big areas and you should make complexe brushwork into func_details.
On the other side, your compile says only 2 lights? Maybe the error is in the settings of these.
You can also try to create a batch file for your mapcompile if you know how.
But then he would have a LEAK and i can't see anything in his log (if he did not cut it out)
He could also have a very big func_detail. Bigger then the void itself so he can't see it and only vrad takes notice.
Happens to me once. Made a brush and then autosave came and a very short lag.
Result: Brush increased to VERY LARGE and i did not noticed.
This should be fixed, but I don't know if it has anything to do with the main problem.
I'm out of ideas as for now, if it is possible, letting us download your map would be helpful.
That's normally not a big problem.
Also out of ideas...