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The End...
Or is it? (REF: Newspaper(Brightened), FNAF 3)
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Well, now that that's out of the way, let me explain Mr. Cawthon's Points:
4 Games, 1 Story
This is so easy to understand, but so difficult to put to paper. Obviously we know the franchise has one storyline, but what he's saying is that the story isn't told Chronologically, but Sequentially. The first game tells sets the stage. The second one raises the tension. The third is the climax. The fourth is the conclusion. Fittingly, we learn the basics of what's going on in the first game; Haunted pizzeria. In the second we're introduced to our protagonist (Protagonists are the ones with the goal to accomplish, not the heroes. In contemporary media, it's pretty rare for the protagonist to be the heroes of the story.), the puppet. In the third game, we're given a climax to enjoy with the death of purple guy, but it also serves as the climax of story. Happiest day isn't the end of the story, just the B-storyline. It is the climax of the game's Story, however. Finally, the fourth game ties up the loose ends we had in the story. Curiously, he retroactively gave context to the events of the previous two games through the fourth game. I could easily hear an argument that, from a literary critique standpoint, he not only plays with chronological order, but sequential order as well, with this game being the third sequentially. If so, I find it interesting, and understand why he did so, but I don't know if I can encourage it. Otherwise, Hat's off, well done Mr. Cawthon.
Roles of the Security Guard.
So, this 'Hint' is shockingly devious. Looking at the four games, we have four "Security Guards". Aside from Victim, they all have the same job, and they don't interact with the story. So, you have to separate the Game play and the game story. Like the earlier hint indicates, each game doesn’t have its own story; they have to be viewed as a whole together. The game play does give us hints as to what the individual elements being shared are about. In the first game, the story is strictly from a security guards perspective. It doesn't give us much, like the bad pay, and our best option for our own sake is to shut everything out. Just close the door on the unsettling bits of the game play and ignore everything else.
The second game delves more into the animatronics. Note, in this game, we not only wear a Freddy mask to keep ourselves safe, but also all the phone calls are about the animatronics. Or, to quote the Phone Guy; "Heck, we should be paying them to protect You!" We hear phone guy, for the first time, talk about his feelings towards the animatronics. In all of the death mini-games we play as one of the animatronics and this game is the one with the most animatronics present in it. The security guards role in this game is to frame it around the animatronics.
You may wonder why I figure the purple guy in FNAF 3 is a manager? Whelp, look at what we're doing in FNAF 3. We literally are talking straight to management and our goal is to keep up failing systems. You could say Managing failing systems. While phone guy initially talks about the spring suits, he is doing so from a managerial perspective, the proper usage and what to do in events of catastrophic failure. Then he goes straight into managerial positioning, declaring the suits to be off limits and then the sealing of the break room. Admittedly, this is seeing him with a more dedicated hat on then anything else, but I think management is definitely the motif of the game play here.
The final games security guard, Victim, isn't just the kids' perspective of what's going on either. His story is that of the Victims. The children being killed. All of the mini-games are about a terrifying end coming out of nowhere, and this is the first and only game where we don't get guidance from phone guy in how to survive. We are literally left to die on our own. We aren't just playing as a kid, we are literally playing as a victim. And the story happens to revolve around the victim of the bite of '87.
What seen in shadows can be easily misunderstood in the mind of a child.[/b]
This is when I knew I was on the right track with my theory. Mr. Cawthon is fantastic at using negative space in his writing. I'm actually a bit jealous, and I've been analyzing writing techniques and methods since I was in my Preteens. So, over a decade and a half. If you aspire to be a writer, take notes. Seriously, so many things in this deconstruction, I concluded by realizing not only what he didn't say but how he didn't say it.
The shadow isn't with the lights off here. Very easy to make that conclusion, considering how losing power has been a staple of the game play thus far. The Darkness is what is done with evil methods. The child in this statement is the puppet. What’s being misunderstood is the murders themselves. What the puppet is killing for isn't bad in it of itself. That is too say that he's not malicious, devious, or sinister. He merely wants to be part of a birthday party. And he can see a birthday party through murdering 5 kids.
I don't know how brilliant this clue was, because I'm still fan-girling over it and nearly threw my laptop when I saw Dawko, MatPat and Alex scratching their heads over it. For context, I knew the puppet had to be evil for a number of reasons. The purple guy we've been chasing couldn't exist. It's horror writing 101 to kill your source of exposition to signify their innocence. For instance, Jamie Fox survives Scream (a movie that gently poked fun at slasher tropes), dies in the sequel, and happens to have tapes of himself in the third installment (I believe, it has been a while since I've seen the movies). It just becomes too difficult to pull your audience off of someone's guilt if you don't kill them off right and they happen to know everything. Take note of the hoops that MatPat had to leap to keep his finger pointed at Phone guy in the FNAF 3 Game theory. But no other human character had any kind of influence on the story. We never see the victims alive in the restaurant until FNAF 4 (excluding the GO! GO! GO! death mini game), and everyone else is just kind of nonchalantly mentioned in passing in whatever scraps of exposition we're given.
There are two things you need to make a protagonist, someone that drives a story forward, and that’s Motivation and A Goal. If you want to look for Motivation, look for people with strong emotions. Doesn't get much more strong then crying while looking in on 6 kids eating cake. The goal was equally obvious. He wants to be part of the birthday party.
The only thing that was missing was the Antagonist. That's been clawing at me for a long while. The best I could come up with was The Manager, keeping the puppet from the golden bonnie suit, but it didn't feel like they were really at struggle with one another because we barely knew anything about the manager that became Springtrap. Victim, however, is a great Antagonist. And he perfectly foils to the Puppet. One is literally killing for a birthday party, and the other would rather die than go to one. The shirt that MatPat noticed as being similar to The Puppet’s? It's because they are the same on the opposites sides of the spectrum. I'm half surprised that Scott didn't make his shirt white with black stripes.
And while we're at it, Take a second and really look at the puppet, will you? Clawed hand, black slim body, what I'm going to lovingly call 'Burton Stripes' and a pale clown like face. In any other setting, this thing would be as evil as it gets. Only Satan himself would want one for his kid. He is dripping with evil tropes and, as I said before, what Scott didn't say about him; He's a puppet. In literature, Puppets are something you feature when you want messages of control. As in, ‘Who is pulling the strings around here?’ How curious the puppet doesn't have strings... And happens to be about the shape of an endo skeleton. And is the only animatronic who could fit into a spring suit. Scott never calls any of this out. Never even points us in that direction. But we as a community just got so focused in on what adults could be responsible that we even started making up adults to be involved in the story.
---------------------
Talent. That's all I have to say, Mr. Cawthon. And if you're looking for a mic to drop, I believe Freddy has one for you. I hope you don't mind if I never so much as want to get within eye sight of him, let alone reach. For the record, creations in literature have a habit of killing their creators, so watch yourself as well.
Thank you orderlies, This has been Dr. Script. Take two and call me in the morning!
The only thing I can see missing from this theory is the "why is the chica doll without a beak in the FNaF4 minigame" hint Scott dropped during the livestream. Do you have any theories on that?
Why would the toy Chica doll be missing her beak?
Victim is experiencing quite possibly the worst week of his life. I won't lie, I'm not a hundred percent on board with how he fits in chronologically. Every way we can shoehorn him in, it seems to clash in some manner with the rest of the story. But within the framing of the game's story, I presumed the party was an actual party he was attending.
This isn't the case.
If the Puppet culled the other five children of his birthday party, it raises some interesting questions. If it's his birthday, as the laughing child says, why wasn't he culled with the other children. Why does the house have a girl's room, yet he has an older brother and how were they culled before he attended the birthday?
The answers to this is that he had a twin sister. He and his sister had their five friends at the birthday party and they were all culled without him. He was the extra. Now that I'm putting this down, I just realized its another way that Puppet and Victim are eternal opposites. They were both 6th members of the respective birthday parties.
So what the hell does this all have to do with Chica's missing beak.
The kids along the way home are the ghost of the children. Aside from balloon boy, all 5 toy animatronics can be seen in the house, three he says 'These are my friends' (Note, I'm ignoring foxy for the discussion, as his head is being used to torment Victim by Brother), Mangle is in the empty girl's room and ghostly freddy whom speaks directly to Victim.
So, if these five kids he encounters on his way home, (the only other humans he sees without masks on, curiously) are actually the ghosts, then the missing piece of the mask was there to point us in the direction. The toys are people, people are toys. Brother torments Victim with toys, all the kids have toys, the toys are his friends, it's a pretty solid motif in the game.
I apologize, I wrote this before coffee. I feel like i'm rambling a bit and very unclear.
I'll touch up later today.
makes a lot sense, amazing work.
like this theory
Thank you, I appreciate your approval. Please share with friends, I'd like his to be noticed by the community at large outside of steam.
Puppet is killing kids to host birthday parties, not for himself, but just so he can attend.
He puts them in suits, and wears the golden Bonnie suit for himself. (Golden Freddy was reserved for the birthday boy).
They arrested the wrong person initially, because who would believe the killer was a plush animatronic thing.
When the new store was built, they took every security option they could, but it doesn't work, because they weren't looking for the puppet.
The puppet kills 5 of 6 people at the new restaurant (Since he has 5 new animatronics to put kids into).
The 6th is the Victim of the bite of 87.
Victim has a sister, she became the mangle. This is because the new location doesn't have a new golden Freddy suit.
maybe compelled by this ghostly sister, maybe his family is trying to help him recover, maybe he just wants to be closer to his friends, for whatever reason, Victim returns to Fredbear family diner (Renamed, sister location to Freddy fazbear pizza).
Phone guy sees puppet playing with kids bodies.
The golden suits are retired, and suddenly sealed up for good.
the puppet needs the golden Bonnie suit, because he desperately wants to belong.
After the bite, the withered animatronics are sent to the Diner.
FNAF 1, the kids resolve to keep an eye on the old spring suit locations. the new kids at the new location, the old kids at the old store.
after the store closes down shop for good, the manager returns to destroy the golden Bonnie suit. seeing the animatronics return to life to stop him, he destroys them, and is eventually cornered into becoming springtrap.
The phone dude finds spring trap.
the souls of the victims of the puppet, and the puppet himself, all return to Fazbear Fright. eventually the old crew decide to use the last of the animatronic suits to burn it to the ground.