a Family of Grave Diggers

a Family of Grave Diggers

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phadin Jan 8, 2016 @ 2:45pm
Modding question
So how easy and available is it to actually mod the main character's abilities or appearance?
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Showing 1-5 of 5 comments
Valmond  [developer] Jan 10, 2016 @ 1:22am 
Hi !
The appearance is extremely easy to mod, just use a sprite sheet (place it in Mod/gfx/mvb/ and put the details in the file Mod/script/mvb/warrior.lua
So to change the "walking right", if you have a 2 animation walk in sprite.png

SetMoveImage("Mod\\gfx\\mvb\\sprite.png",2,2);

0 is up and then clockwise so 1 is up-right 2=right etc.
0 and 1 are the frames in sprite.png
and 300 is the time in milliseconds this frame should be visible
AddMoveAnimation(2, 0, 300)
AddMoveAnimation(2, 1, 300)

Sure you need to do those two last lines for all the directions but that's as easy as a copy paste.


For the characteristics, just add then in Mod/characs.lua, and then in, say an item.
Player characteristics are shown in the GUI in a hardcoded manner so if you add say "wisdom" it won't show up in the GUI but it will function. This is on the todo list ;-)

You can also create new "powers", so that when you hit an enemy, whatever thing can happen.

Should probably set up a forum somewhere for this kind of information...

Please tell if you have some problems!
ps. BTW images can't be 8-bits, 24 and 32 are fine.


AbyssalZombie Jan 11, 2016 @ 3:37am 
Can't be 8 bits, 24 or 32? Do you mean can be? got confused by that since you said are fine at end.
Valmond  [developer] Jan 11, 2016 @ 3:41am 
Yeah sorry, can't be 8-bits. But 24 and 32 are fine :-)
AbyssalZombie Jan 11, 2016 @ 4:03am 
Originally posted by Valmond:
Yeah sorry, can't be 8-bits. But 24 and 32 are fine :-)

Ah thank you for clearing that up ^^
Aaron Smith  [developer] Jan 11, 2016 @ 3:24pm 
Good luck Abyssal. Can't wait to try what you are making right now :)
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