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翻訳の問題を報告
Only thing that has changed that could mess with it was set the background to rotate some pictures. I turned that off and nope (though thinking about it now, i did update my video drivers Nvidia 980).
Any suggestions or needingng more info?
Hi Alviise, I am not sure if you have to plug in a monitor or not to make this work. I will try that in the next couple days and update. My monitor is plugged in via HDMI. I also figured out I do not have to disable the laptops display only make the monitor's display the main display. You will probably need a monitor now that I think about it. So by plugging in the monitor to the graphics card and making it the main display I am forcing the graphics card to render. If there is another way to force the graphics card to render instead of the onboard gpu (Not the GTX980m) that could fix it. Maybe there is a way to do this. I would recommend buying a monitor. You could just go buy a cheap used one. I don't think it matters how it is connected to the graphics amplifier it just has to be connected and forced to be the main display.
Now when i open the app within Occulus Home, and i try to re-orient it it goes black after that.
Hi Grendizer....can I ask what you mean by the above comment? I was able to add Virtual Desktop to the Nvidia Control panel in the "Manage 3D Settings" section, but I'm not sure what you mean by "Under Point 2" Where is this "Point 2" you're referring to?
Point 2 should be the following, if you are on a laptop with a onboard AND single graphic card:
"Select the prefered graphics processor for this program:
Use global setting (auto-select: Integrated
High-performance NVIDIA processor
Integrated graphics"
If you have only a onboard GPU or like me on my desktop computer a single graphic card, point 2. will be something different. For me on my desktop it is:
"Specify the settings for this program:"
Hope this helps