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This is an exception by a huge leap. The quality shines through in so many different ways but the it all comes down to polish an lots of obvious deep thinking about the genre.
The genre is unique and fresh. It does a great job of evoking a feeling of growing in power (as you learn more and more alchemical formulas). He's really thought about the medium and introduced some novel ideas that make IF gaming so much more enjoyable: for example, once you've done something, you can do it again automatically without having to go through the steps.
So, if a puzzle to get through a door involved 19 steps then the next time you have to go through that door, you just type N and it redoes all the puzzle steps for you. This is more important than usual because he's also introduced a reset mechanism that restores the game world but leaves your character with their memories (it works as part of the in-game narrative). But this very neatly solves the problem with many IF games of getting yourself stuck in some dead end. I'm not doing a great job of describing the mechanism but it's smart.
Honestly, it's one o the best games I've played in years and that includes AAA titles. I was more than a little impressed. The only downside is that I can't stomach all of those medium-quality IF games anymore. Hopefully more people will make games of this quality.
And I'd say the game is absolutely worth its price (yes I bought it, just not through steam). It's much more complex and involved than any IF game I've played including the infocoms. Well apart from Graham Nelson's "Curses!". That game is outrageous.
Furthermore, Hadean Lands is a stupendous feat of IF engineering, the likes of which you absolutely will not see anywhere else. The sheer scope of the automation and convenience functionality on offer makes it one of the most user-friendly parser IFs ever made and that took a -lot- of work, on a scale which is unprecedented hitherto, and extremely unlikely to be replicated in future.