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Сообщить о проблеме с переводом
A few questions on the ecwolf engine though.
Is it the reason for a map system overlay in some of the screen shots since i don't remember a map overlay in the original dos wolf 3d engine?
Does it support higher quality textures than the origanal engine?
In the original DOS engine no, It did not have a automap, but when the engine was updated for Rise of the Triad and Blake Stone they had automaps.
And yes it does, a mod for Wolf3D uses enhanced textures and sprites: http://forum.drdteam.org/viewtopic.php?f=192&t=6607
ECWolf does have some enhancements to the automap view such as rotation though.
Imagine if I modded Half-Life with new textures and models, changed up the levels, and sold it under the name Ultra Polygonal John Madden Adventure. It would look different, but it would be a weaker version of the original game. Plus, we'd rather shoot headcrabs than slingshot footbals in the end.
Yeah like if you did that exact same thing and sold it under the name Portal... or Left 4 Dead... or Team Fortress 2...
Wait, let's try a different engine... what if it were like Hexen?
Darn. I can't think of a single way that this post is correct.
While I'm sure it's going to be overly nerdy for me to point this out, but technically, going by the texture number, the noah pictures replace the nazi flag and the eagle picture. The hitler pictures were replaced by a picture of melvin the monkey and a red curtin. There's not really a 1:1 correlation from the Wolf3D texture and the S3DNA texture, so running the Wolf3D maps with the S3DNA resources would look pretty crappy.
So Call of Duty, Halo, Assassin's Creed, Doom, Wolfenstein, Quake... none of these are successful games?
I mean they're the same games, just with different levels, textures, and weapons. I mean Super Mario Bros. is just Halo with different levels, textures, and weapons.
I know you're trying really hard to make some kind of point about the lines between iterative, additive, inspiration, and infringement, but I think you're hurting your argument significantly when you diminish the efforts that these people put forth trying to make their... very strange Noah game.
I'm sorry, I can't take the Noah game seriously, despite being one of the earliest forays into psychological horror.