Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the Germans its automated, both the generation of new units and the creation of upgrade/replacement elements. The recent patches have really improved how this routine works.
For the Soviets you get some automatic new units (combination of historical arrivals and the return of units you lost between June-Nov 1941) and you can raise both on map units and support units as you need. The creation of elements to fill out these units (rifle squads etc) is on the basis of need, so if you never raise a unit that needs a given element (a good eg is the Soviet 107mm AT gun you can use in mid-42), then that will never be produced.
also remember for both sides there is the distinction between named vehicles (mostly AFVs) and tanks which must be produced in particular factories (this means for the Soviets in 1941 you have to make sure you evacuate these) and generic armament factories that generate the rest of the equipment (artillery, infantry squads etc).
Even Hitler could not have practically changed production in that way, at least without causing such chaos and confusion it could never have been worthwhile. He did make some notorious production decisions, of course, but on a wider strategic scale, and certainly not in response to any particular operational strategy/situation of his generals.
To look at it from another perspective, STAVKA would have little control over when a factory re-located, since this was decided by a separate committee at the Kremlin, yet in the game the player has full control. Technically the player should have no control and should be biting his/her nails hoping the factories relocate before the cities fall.
Realism is great, but limiting your options can also limit your enjoyment of rewriting history.
Regardless of the argument for or against historical accuracy, perhaps GG could have included a more vital production capability as a preference or scenario alternative. It would have added dimension to a game that, despite it's massive size and number and variation of units, lacks the logistical and technological factors were likely to have been just as important to the final outcome of the Eastern Front as the movement and commitment of units on the battlefield. I would encourage GG and Matrix to consider such an addition to WITE in future upgrades.