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Докладване на проблем с превода
?. In the stats it does say human kills, etc. Mixwd feelings on this one.
Humans are way more predictable, way easier to hit while moving, especially if they are 'crouch running.' The only real way that humans are more difficult, is they dont always run out in the open, they hide better than bots, but are way easier to kill IMO. A majority of humans dont have the greatest aim, or reaction time, IMO. There's only a few very skilled players that really give me a run for my money.
2nd of all... Focus on player SKILL and not on the GUN. 85% of guys with bot-farmed guns dont know how to use them propetly.
I've noticed that. It seems that, no matter the distance you are from a bot, if you aim at them or adjust your aim the bot will suddenly change direction or start wobbling about in a really strange manner. If I aim ahead of a bot and let them walk over my sights it seems to be ok, but acutally trying to precision aim at them makes them dance.
Then again at close range they have a boatload of stupid in them. "He is 10 meters from me; I have a SMG and I could destroy him if I wanted. NO! I MUST CHARGE HIM AND MELEE! OR MAYBE I SHOULD TAKE COVER! OR CHARGE AND MELEE! OR TAKE COVER! OR OR OR..."
If you make a 200m headshot, wouldnt that increase your skill and experience with a weapon, even if the person you shot was a teammate? I know you shouldnt be awarded for team killing, but experience is experience and making a headshot on anyone, enemy, friendly, civilian, requires skill, and therefore should earn experience, IMO. I think that's why TWI didnt remove experience, or even add an experience penalty for team killing.