Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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the type 100 "tactical varient" - what's it's point?
AKA the level 25 type 100.

this is the oddest and most baffling weapons in the game, it's such a major change from it's previous level that i consider it as a different weapon - and IMO it should be.

it's odd because despire being an SMG it has very bad rate of fire which makes it's preformance in close quarters rather poorly.
it's has less recoil but in the ranges that it matters the bullet loses it's accuracy anyway, and the horrific iron sight makes it very difficult to see your foes while firing.
the regular varient recoil can easily be compensated by pulling your gun downward while shooting.

so apart from the useless bayonnet attachment this gun gets and level 50 does the tactical type 100 worth using? in what fashion?
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It actually is a different weapon. It has been suggested before that they should separate both Type 100 models into different selectable weapons, and I agree. This way, they can add the bayonet to the level 0 variant.

See here: http://forums.tripwireinteractive.com/showthread.php?t=98201
Dernière modification de Moskeeto; 27 févr. 2014 à 0h14
The lvl 25 is far better for my taste then lvl 0 because of increased accuracy and this mag was not so big like PPSH or Tommy to spray with such speed so i went out of ammo fast. I still went out of it sometimes but not so fast.As for sights i never had any problems with it because on short distances i dont need them and on long distances as i said its ok because of decreased recoil.And bayonnet is not useless you just use it wrong.
With bayonett you going to get a lot of easy kills as japanese especially on public even with out it i got most of time 1 hit kills with a butt of the weapon.

My best performance with bayonett
http://steamcommunity.com/sharedfiles/filedetails/?id=232636629

There was actually 5 frags but the first two went above and i was killed by a nade which fall from one stabbed guy and probably killed some of enemies either=)
Dernière modification de Radmir Rope; 27 févr. 2014 à 2h32
why would you put a bayonnet on a SMG which can kill far easier by simply hipfiring? its like attacking scisors to a lawn mower...
Well you cant deny the fact that the bayonett is useful in RS though you still trying. Now i will answer on your question.
Because banzai is a key feature for Japanese team especially if you play attack maps so player without bayonett less useful.This is not real life this is the game and if you didnt undestand they key features of it and mechanic after your playtime i feel sorry. Anyway i am tired of your silly topics one better then the other and your noncence.Btw if you out of ammo or reloading its better to be with bayonet then without it.
You really should stop asking stupid questions anyway probably i am not going to loose my time on you anymore.
R5CYA 27 févr. 2014 à 11h56 
Jolly Jew a écrit :
why would you put a bayonnet on a SMG which can kill far easier by simply hipfiring? its like attacking scisors to a lawn mower...
you really never ran out of ammo before, huh?
and your analogy makes no sense whatsoever. "attacking scissors to a lawnmower"? i assume you mean attaching? why? if the blades are dull or you run out of gas, fix the problem. the lawn won't try and kill you.
Jolly Jew a écrit :
why would you put a bayonnet on a SMG which can kill far easier by simply hipfiring? its like attacking scisors to a lawn mower...
Because the japanese actually used it. Also, this way you can help in banzai charges. Also as R5CYA said, when you run out of ammo / ammo in the magazine.
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Posté le 27 févr. 2014 à 0h12
Messages : 6