Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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guadalcanal tickets
i would like someone to fix the reinforcements balance in guadalcanal , it makes no sense that the attacking team gets less reinforcements than the defenders
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Beiträge 15 von 5
Mokurai 17. Feb. 2014 um 22:01 
I believe it makes sense historically. Anyway the map is pretty balanced as is.
NETSCAPE 19. Feb. 2014 um 13:19 
With a decent team and a good squad leader Guad is very fun as Japanese, one of my favs along with Hanto. The thing with Guad as Japanese is you have to move FAST to win, don't let them regroup at next objective once you've gotten an objective. Iwo get's old since everyone wants to play it 9,000 times a day lol. I should say if anything like 5 more minutes on Guad would be nice.
Zuletzt bearbeitet von NETSCAPE; 19. Feb. 2014 um 13:20
Hanto in my opinion is pretty unbalanced map it gives a strong edge to attackers doesnt matter japanese or gi's it also buggy(sl3 replaced with sniper for defence team so you cant spawn on him) and you can go to the last point or even to resp of defenders before you took point C.
Zuletzt bearbeitet von Radmir Rope; 19. Feb. 2014 um 14:00
NETSCAPE 19. Feb. 2014 um 15:10 
I wasn't aware of the bugs. Usually seems to be pretty challenging playing as Japanese, maybe I'm playing the wrong servers... in general I like the maps "style" of design and the Japanese skins/camo I think is really cool.
the problem with guadalcanal in my opinion is that if both teams are equally strong allies are most likely to win , so you either have a really superior japonese team or you loose , thats why all of the maps in RO and RS give the attackers an edge on tickets
Zuletzt bearbeitet von Adolfredo; 19. Feb. 2014 um 16:09
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Geschrieben am: 17. Feb. 2014 um 21:34
Beiträge: 5