Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
and btw
has someone said
l2p scrub yet?
so in real life almost every time you threw an object through a windown it hit its frame instead? wow,...
i saw this happening to level 99 players
stop being elitist jerk
so i guess an indicator is not needed after all, still, the game should at least tell how to aim the nade properly just like how it teaches you about bullet drop.
as for the bayonnet - it's usless and just a novetly weapon either way so there is little point fixing that.
I've not practiced much tossing them with the alt-fire (underarm IIRC) because I seldom have cause to and don't like killing myself and team-mates while testing, but will get around to it eventually.
Bayonets are fine, are a core piece of kit for a Rifleman, and not that hard to use. Just make sure you have them fully charged when you sprint in ready to one-shot your victims.
The idea of a reticule for grens just to correct this clumsy and unrealistic part of RO2 is worth considering.
An indicator for the bayonet sounds ridiculous. There is literally no need to aim those.