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Rapporter et oversættelsesproblem
here is where red orchestra is not realistic and that is the "Consquence of being hit and ruining the entire mission for your team" that is why new players run around like loose cannons had it been an ARMA 2 OA mission with the I44 mod, they would have been slaugtered by the team waiting for them to approch.
I enjoyed RO (red orchestra) but i definatly think it could use some polish especially the armor piercing like rounds going through 3 ft pieces of concrete and still maintaining their speed.
Those playing the game like headless chickens never play for that long but those that do churn out for the most part a steady base of veteran players. You'll be finding out new stuff to this game long after you've maxed out your stats, if your friends and family are too lazy to play then it's their loss.
dude 80% of the game is "Headless chickens" and im not joking, it hasnt changed much since the first RO was released. Remember this game takes more twitch shooting skill over tactical brilliance as in comparison to ARMA or even the older Flashpoint series.
Granted RO is fun its got some serious issues to work out as the consquences for run and gunning which most of the community does is very little hence why people do it at all.
I try to play this game like i would ARMA as in slow and steady and in cover, but them "Headless chickens" are running about the level quite literally twitch shooting outside of cover its like watching DOD but with proper twitching shooting.
64 players on a map like apartments? rubbish. apartments with about 20-40? fun.
2014.
MP in RO2/RS is far from dying.... 5 years and still a few full servers 24/7 as it has been for the last few years.
Realism is in the eye of the beholder, twi tries to create historically accurate weapons, maps that replicate real locations among many other things... but then RO2/RS does not claim to be a milsim so I don't really understand your #rant... ffs RO2's tank mechanics and interiors are superior to arma's.
you make my point for me. Bullets, especially WW2 era rounds were not piercing bunkers outside of the 7.62mm packing mosin nagat.
So when you're behind a 4 1/2 inch concrete wall and get killed the game loses its immersion where that bullet wouldnt have passed 2 inches before all its power and speed were stopped and at best what happens behind the wall is a cunk pops out from the kinectc force
Arma 2 and OA (neither are true mil-sims like their father VB2 and VBS3) aim to be semi mil-sim semi game that is where penetration, bullet drop etc, speed of ammunition all come into account to create this hybrid of a solid game.
RO and RO2 did alright, but theyre still "twitch" shooters first and foremost before they fall under "realistic" ww2 combat sort of how DoD and DoD source do the same thing.
Example the Gewehr 41 this gun was never designed to pierce walls yet in the game its more than capable of doing so without issue very unrealistic to its actual 7.92X57mm round which was designed for supressing fire hence the weapons semi autiomatic nature.
as for armored combat, ARMA and OA still have it made with the ACE mod and even vanilla ARMA OA with proper control of the AI via waypoints has a superior armored combat ontop of the fact you can have free view within the game.
Firstly what game has bullet penetration and material density that refined, second I played ofp/arma near exclusively since 2001-2011, the tanks are simple (I liked it like that, I was a tank god) and comparing waypoints and AI is not valid as RO2 doesn't have waypoints and AI are just a player slot filler.
Will say with a really high GHz processor (more than 4 cores mean f'all) the AI can be quite amazing, far better than any game I've seen... but they can also be as stupid as RO2's.
Wood and sheet metal. That's what you got to be worried about hiding behind. And some brick walls.