Insane 2

Insane 2

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Controller support !!
Split-screen mode is locked out unless you have an xBox controller plugged in!? Major failure there. I'm a PC gamer. If I wanted to use an xBox controller I'd buy an xBox & play it on that (if available). Locking out a feature of the game due to one specific control (that only a small number of PC gamers actually have) not being available is rediculous.

Other than that it's a good game. Still prefer damage & ability to generate maps in original though.
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Most PC games these days that use controllers at all use only the 360 pad because it's the chosen microsoft standard now. They are more widely available than traditional PC gamepads and are easily utilized multi-platform as the xbox 360 was built with windows in mind.

If you do not want to get a cheap wired xbox 360 controller (official or otherwise they work the same) there is a free program available called X360ce that will emulate your PC gamepad as if it were a 360 gamepad and tricks the game into thinking this and unlocks the mode. (I assume you are not trying to play multiplayer with just a single keyboard as this is just silly.)

As for the statement "Locking out a feature of the game due to one specific control (that only a small number of PC gamers actually have) not being available is rediculous.", the multiplayer of nearly every racing game in the past few years has implemented this exact 'feature', and as a result a 360 pad has been a sterling addition to our arsenal, at least among the groups I usually play with. Sonic and Sega All Stars racing was my incentive to buy a cheap pad from gamestop, and it was a very worthy buy since it works with EVERYTHING.
Origineel geplaatst door Rainbow D'Ash FoxX:
the multiplayer of nearly every racing game in the past few years has implemented this exact 'feature'

Really?? None of the racing games I, or anyone that I know buy (except Insane 2), locks out features like this. Also, none of the PC gamers I know have an xBox controller. They have already spent their hard earned $$$ on other assorted controllers that work perfectly fine with nearly every game out.
I'm a PC gamer who will never buy a console to play games on but I love playing driving games with an Xbox controller, it's so much better than a keyboard. Strictly keyboard and mouse only for FPS games though. I'd like to bet quite a few PC gamers have one...
Origineel geplaatst door Quietman:
Strictly keyboard and mouse only for FPS games though.

Exactly my point. That's why DirectX was created to supply a uniform way for hardware to communicate to software, therefore support majority of hardware (ie: controllers). Not having an xBox controller not only locks out split-screen multiplayer, but it also means that you can't get one of the achievements (which requires this locked out feature to obtain).

This is a racing game, it should support a steering wheel.
Laatst bewerkt door MangAnimE; 4 jan 2013 om 18:27
We all loved the first Insane. When I saw this game for sale at 11.99 I had never seen it. I purchased 4 copies, and we all started the game excited. Then we all got really bummed and have never even played the game. I guess it's a LOT OF WORK to put code into a game to allow users to play it. GIVE ME A BREAK... I wish I could get a refund because we will not be driving in a game with a keyboard or a LAME controller that has not got a steering wheel. We have an Xbox 360 .. and we dont play racing games on it... thats why we have a LAN so we can all race!
Origineel geplaatst door MangAnimE:
Origineel geplaatst door Quietman:
Strictly keyboard and mouse only for FPS games though.

Exactly my point. That's why DirectX was created to supply a uniform way for hardware to communicate to software, therefore support majority of hardware (ie: controllers). Not having an xBox controller not only locks out split-screen multiplayer, but it also means that you can't get one of the achievements (which requires this locked out feature to obtain).

This is a racing game, it should support a steering wheel.

You can use any effin' controller you want, just make sure it is xinput-compatitible. If it's not - take your whinning to your controller vendor's tech support. Xinput is industry standard since windows NT 6.0 kernel revision (so called Vista) and DirectX 10.0, even modern steering wheels use it now. Industry embraced it, and now you whine because all of a sudden you've become a minority (that's the point why devs don't support it). Yeap, it sucks, yeap, it'd be better if non-xinput gamepads were supported. But, use x360ce and get over it.
Thanks for the X360ce tip.
Still, no standard controller support is a bad thing. Standard USB controllers work EVERYWHERE (PS3, Mac, Linux, Android, current and older versions of Windows). The only thing missing from the current Windows API is rumble (supported but badly), which was never updated by MS so they could leverage that feature to push their controllers and thus steer you in the general direction of their console.
The new XBox controllers are different anyway, but newer standard USB controllers continue to work, even the ones that you bought when USB was a new thing.
And what of those who use a joystick? No support for that either - wasted my money on this one as I do not use the keyboard for racing nor some crap controller I have never been able to get used to. . .
Played the ever-living crap out of the first game way back but just recently heard about this game. I just bought it and now you're telling me you can't use a steering wheel?
Well ♥♥♥♥.
I seriously have my doubts x360 gamepads are the most widely used, it's just that MS like to force their stuff to be sold instead and lazy developers don't want to spend 1 more hour to support dinput8.dll . Seriously, it only take 1 hour for an experienced developer, I know because I did it myself.
The same happened with dx10, never been supported on XP while it's not really a problem of the OS, but just that MS wanted to force people to buy and use that failure of Vista.

As other people said here, you not only render many pre-vista gamepads useless, but also all the joysticks (even expensive analog ones) and wheels, which are very expensive too.
Even MS themselves are not updating their devices' drivers, as for example their sidewinder wheel doesn't even work on vista+ as far as I know.

That said, x360ce is usually very easy to use, it's just run it once from the game's folder, press ok to every window that popups and then close it and you're done, but I see that as a third-party fix for something that developers can, and should do themselves.
I wanted a controller for my PC as I've recently updated my MAME install and wanted to be able to play fighting and driving games without a keyboard. I shopped around a LOT, and I ended up with the Microsoft Wireless Xbox Controller for Windows. Why? It was the best one out there. I love how I can hook up the actual Xbox controller a friend gave me to the same wireless dongle... it all just WORKS. And a lot of games automatically recognize it. The Logitech gamepad was a close second, but I got this one for an awesome price... for cheaper than the wired one in most places, actually, and I couldn't be happier. It's solid, well made, and just fits in my hand. Wish my PS3 had controllers this good.

Anyway, I've been playing some GT Legends and Dirt 2 and the controller is awesome for them. Just tried playing Insane 2 and while my first experience was frustrating (I hate learning to play a new game... I'm impatient... all the AI was WAAAAY better than me) the controller was awesome for it. I'm not a hardcore racing simmer, so have never had a wheel. The analog stick on the Xbox controller is great for me.
Origineel geplaatst door Rainbow D'Ash FoxX:
Most PC games these days that use controllers at all use only the 360 pad because it's the chosen microsoft standard now. They are more widely available than traditional PC gamepads and are easily utilized multi-platform as the xbox 360 was built with windows in mind.

Yeah.

I want to know if any steering wheels work with it, like the wireless one for 360. Anyone had any luck with that?
Hmm so guessing my Logitech F310 won't work huh?
Not a big loss as I just got this game for $1.00 well I can try the kyeboard although using my gamepad was the choice but who knows maybe it'll still work out great anyways :)!
I agree on bad controller support and this should be addressed by the developers.
Please make it DirectInput compatible and let people customize the control layout, customers deserve that at the least.
Origineel geplaatst door BrandeX:
Like I posted previously. Xinput has been the standard since DX9. Now we are on DX11, and that will be replaced soon enough. Why should devs be required to support a technology that is over a decade old?
I have Testdrive: Ferrari Racing Legends, released in 2012 same as this game and I can configure and play with my controller whitout problems.
Microsoft shoved Xinput through our throats only to degrade the PC as a gamingsystem in favour of the Xbox360, hence the lack of backward compatibility.
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