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4096x2304
neither works. it patches but is still in 1080p. I can still see jaggies and whatnot on the floor and reshade initiation dialogue still the same size (would be smaller if rez was higher).
Does it rely on registry entries?
The 3840 rez is my DSR rez. If I keep my desktop rez at 1080p, nothing seems to change.
If I change my desktop rez to the 3840 rez, the reshade dialogue gets smaller which makes you believe it's working, but when you go in-game, the jaggyness of the floor is worse.
The 4096 rez has no effect either way.
So for me, tool isn't working correctly.
If you wish to do a real test ,then you can look for cheat engine table and see whether the resolution really stays at 1080.
You also may need to manually select highest resolution again, for the game to actually apply the new changed resolution, though that shouldn't be happening on a "clean" executable.
Yes, it's a clean exe.
Also, the tool doesn't detect my highest rez. With dsr, other games detect highest rez of the 3840 rez even though my desktop rez stays at 1080p. Well, the tool saying that highest rez detected is still 1080p even when I have the 3840 rez on standby.
Edit: okay, it detected the real max rez once the game started. The lines on the floor near the character and far still get jaggied at an angle though. So perhaps with all the useless effects they added that seem to do nothing, they forgot to add aniso :P
Also, the game now resets to 720p on every start. So I have to keep setting it to 1080p every time I want to play. Checkmark beside 1080p also disappears when selecting 1080p.
Nonetheless if it says patching succeeded and resolution did not change then I wouldn't expect the game even to run, because in such case it would mean that data got written in wrong place
Also it seems that using advanced scaling gives you even more aliasing than standard option.
Once it shows that detected max resolution is the one you wanted, it has done it's job.
If the first 2 could support 4096, why wouldn't this one?
Any new insight to the other things that I talked about such as graphics resetting on every start? Or the other things?
Kinda defeats the point of using if the same amount of jaggies remain onscreen.
It's not related to the game being started at all, it's an executable patch, not a memory patch.
If done correctly it should work perfectly at the first try by patching the executable while the game is NOT running. Trying to patch it while it's running won't work. You can't write into opened file.
It most certainly works and reduces most of the aliasing, but there's nothing we can do about certain buffers being locked to 1280x720
Technically it does support custom resolutions almost as well as prior games, only difference is the awful DOF buffer, which much like first XIII pre-patch has fixed size and would need to be hacked via DX calls interception (unless its size is also stored somewhere in the executable)
As for the resolution reset on each start I have my theory which I'll put to a test once I get home in a few hours
I set it to 5k. Something is definitely not complete onscreen words and floors are shimmering and aliasing all over. I know it's been set to 5K because the menu bar is smaller and so is the reshade dialogue and I hear by cpu working harder. I'll actually turn on some AA in reshade to see if it makes a difference. Aliasing and shimmering didn't happen with gedo on the other 2 FFxiii games.
It used to be the same with FF XIII at first, before Durante intervened.
But IIRC he's not going to fix this game - so unless someone else writes a good hack to scale all buffers properly ot Square does that for us - this is all what we get.
Someone obviously knew better and actually found the place where it's stored in executable.
I merely automatized the process so it can be done much faster and easier, especially for those who don't know anything about hex-editing.