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Ein Übersetzungsproblem melden
Hm, na.
Focus on everything everyone ask, one by one, all together, and release one different game per player. Tomorrow. Hm, na.
Now.
1- It would be really nice to have a customizable targeting cursor. I lose the white crosshairs a lot in frantic combat. The ability to change size, shape and color would be a nice improvement.
2- I have an older HP Voodoo DNA gaming mouse w/ 5 button functionality. I've tried to map controls to buttons 4 and 5 where the Option menu registers the change and show the button assignment, however does not function in play. I'm not sure if this is a limitation on my end or a bug in the mappng code.
I appreciate the amazing work on Cryptark, I bow down to those that have the creative art skills and have solved the enigma of code. I really appreciate the work you have done. I imagine that you all remember the 8-bit days of 3 lives and no continues, you definitely bring the memories of that frustration here.
A couple of minor things I'd love to see implemented down the road:
1) a larger armory testing room. It's such a confined space that it's hard to judge the maximum distance on several weapons, especially grenades and missiles. Yes, I know I can back into the hallway to fire, but it'd be nice if we had more room for targeting targets.
2) some form of basic stats on the weapon select screen. It doesn't have to be as detailed as the wiki, but at the very least, I like knowing how much damage a weapon actually does (it's hard to tell on the targets, especially with rapid fire and big boom weapons)
Many people don't like time attack gameplay, so how about different game modes or maybe maps without timer but some other limitations or twice as big as normal maps?
Co-op and pvp would be awesome.
Just local. No online support planned.
I would love to do it online - but there are just too many guys in a ship, too much data to sync between players. Would be extremely hard to do