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I concur, however, it would do some good if we manage to somehow build a *ahem* universe for the game. As of now, there are alot of blank spaces we could paint on. For instances, I really think the mercenaries need a menu for us to manage their weaponry and etc.
And perhaps more systems to reach, but come to think of it, I haven't tried going into the edges of the map. I mean really far past the giant rocks full of miners and such in order to see if we could add more planets and all.
In short we restructured the way ships ("hulls") are defined in code and text files. Previously they were usually jammed together in a few very large files, so you had to hunt around to find everything related to a single ship, yet even the smallest change could cause conflicts with merging in other changes. That's not very handy for easy modding.
Now each ship has its icon, texture, and text-based data under a single directory named for the ship. So adding a new ship is as simple as adding a new directory with those three files in it. In Terasology we took that a step further and let modders use their own repo on GitHub to build a mod rather than needing to have all code in a single giant repo.
What may be broken is if we didn't copy paste all this stuff with utter perfection, which is likely. Earlier a few ships were flying really funny because they were told they were a difference size, and one mercenary didn't even have a name and got all sorts of confused. This beta is the first one where we haven't been able to find any obvious issues.
More ships, multiplayer, campaign, etc all comes later. First we make the game easier to work on so we can work faster and invite more people on the open source train to better content land :-)
It's just a bummer that I can't program anything. Sure, someone without the skills may have the concepts, but it's an entire thing to put it into practice as we've intended.
So, it all works by making slight changes to what the game thinks everything looks, without changing the file pathways or names. First open up your file browser, and go to your main drive, where all your progam files are stored. "Go into Program files (x86)" and then into "Steam", then go into "steamapps" then "common" and then "Destination Sol" is right there. This is the only place you will make changes. In the destination sol file, there is 3 folders, 2 .ini files, and the .exe that is the actual game. Changing your inventory is as simple as opening prevShip.ini with notepad, and replacing your items with the item names that the game recognizes. You can google destination sol cheats for a full list of item and hull names. Changes to buttons can be done by changing the settings.ini in notepad and assigning diffrent buttons to the actions by the name of the button, again, goole is very useful for specific questions. Remember, these .ini files are how the game works, so if you do it wrong, and you dont have a backup, then you are a very bad modder, and should be ashamed. Now if you,ve lasted that, heres the rest of it (changing the look of all the ships). This can be done in paint since the resolution of the games allows that, but its best done in gimp or photoshop since you have to change multiple files sometimes and some of the hull designs have multiples in them. So in the destination sol folder, in the "res" folder, is all the sounds and image files. Technically you can take this name-changing principle to the sounds, but that dosent really need explanation. For changing the hull design of objects there are 2 places you have to go. First is the folder "imgs" , this hold the files for the backround, certain eviroment objects, and a file of all the hulls. The game works by cropping the white out, but it looks in a certain area for some items, so its best just to change the color or graphics. As always, make sure you save the original somewhere else, that you make the changed file the same name as the original file, and that its a .png file. You need to make changes to the sol7.png for any hull diffrences you want, as well as one other place. Back in the "res" folder, go to the "config" folder and then the "hull" folder. Youll need to find the folder name that corresponds to the hull you trying to change, go in it and only change the look of the .png file to match what you have done in the other .png.
Thats all! You can explore other changes you can make, but I hope this go you started. Like I said before, most of this is pretty simple changes, with no knowledge of coding required. You just need to experiment with changes, and make sure you have a backup of the original.
I made the mazes orange and turned all the baddies to black & red :)
hope you enjoy!!