安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
"Major improvement to loading times"
woohoo!
"Walking speed is now fixed"
woohoo!
Everything has been now answered. I can see the light.
BEST UPDATE :)
-AMD intro video now has a lower volume.
They always do that. Steam likes to replace dozens of files for some reason.
I've tried it with Crossfire set to both on and off in the Catalyst control centre. Exclusive and non-exclusive fullscreen. DX12 definitely set to on. I've turned off Steam overlay and MSI/FRAPS etc. Using 16.10.1 driver.
I'm using an R9 290X and an R9 290.
Assuming MGPU does work with (slightly) mixed cards, if someone could tell me whether I should actually have crossfire turned on or off, I'll then run the game again and upload logs.
(I've reposted this here as the previous beta thread has been closed and this went unanswered).
Well I am now at 19 minutes of patching... I had another game updating today, 50 MB and it was done in like 30s. It is not about the download (10MB/s peaks) but the patch is downloaded by small chunks then the disk goes into high usage for long periods.