Disciples III: Renaissance

Disciples III: Renaissance

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Questions from a noob
Like I have all these buildings that are neutral, but clicking on them dose nothing... how do you get the resources from these buildings?

Also how do you level up? MY units have little stars on the portraits... dose that mean they are ready to level? If so how?
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Each race in Disciples has their own terrain. At the start of each turn your terrain will spread out from 2 places, 1: from your capital and any cities you've captured and 2: from any nodes you've captured. Resource ownership is determined by which terrain the resource resides on, but the same isn't true for cities which much be captured.

The easiest way by far to acquire resources is to capture the nodes which are usually placed directly beside them, but often times that means you will have to fight an enemy node guardian to remove it first before placing your own node guardian there instead. A node guardian will create a small area of your factions control around a node meaning it will always be yours, and likewise an enemy node will create their terrain under it preventing it being stolen from terrain creep in an area where you have dominated, so best to get rid of them and place your own there.

The neutral towns when you enter them fall under your factions control meaning during any turn it remains under your control you can create a whole new party at that location provided you have the money, or use the store to buy items or the temple to heal a passing party. In regards to resource control it isn't that important.

To level up your units, you are correct in that a little yellow star means a unit is ready to evolve to put it more accurately. Even with a yellow star on their portrait a unit will continue to level up and gain increases to their stats, but to evolve will mean a bigger boost to stats and even a complete change in how the unit works. To do so you need to click on the middle hammer icon button, building or it is also located on the party screen of your capital city.

When you get to the buildings screen you will see 5 options for buildings that correspond to different unit types: Melee, Ranged, Spell casters, Special and then common buildings.

The common buildings always houses 3 upgrades, the temple which allows you to heal and revive units at towns, the mage guild which allows you to research and cast overworld spells, and the guild, which allows you to recruit thief party leaders

The other 4 let you select how each of your units will evolve once they level up. It's very important to know here that you can only select 1 evolution line when multiple exist, and this will affect every unit of that type, so these choices are very important and a bad choice could see you fighting some tough battles but most of the time it's not so bad. It's also worth noting that you can only build 1 building each turn, so you will need to do some minor planning ahead of time when to build each upgrade so that your units will evolve, or even which units should evolve until you gather enough resources to allow the others to do the same.
If a unit is ready to evolve, and has that little star on the portrait, as soon as you build the upgrade for that unit it will evolve at the end of the next battle it survives, regardless of its current XP. I'm also sure you can prevent specific units from evolving so that it continues to level up in its current form but I'll get back to you on that one.

Anyways, hope this helps. If I didn't make it clear feel free to ask or if I'm wrong someone correct me.
Dernière modification de Chronoja; 7 sept. 2013 à 7h16
I'm talking about Decipels 3 if that makes a diffrence. I can not see any way to level up my troops. I have got the 2nd tier buiuldings... but how do i "change" them?
Assuming you've built the appropriate buildings then your units should automatically evolve at the end of the next combat encounter, provided they survive.
Dernière modification de Chronoja; 7 sept. 2013 à 7h19
oh right I see...

How do you retake a point? Like in mission 1 there is some kind a elf tree where I want to plant my flag but it dose AOE dmg and like wipes my entire army all the time.
Yeah, those things are the node guardians, each faction has their own. You just need to kill it somehow, either through combat, soften it up with overworld spells, use runes etc. They are pretty tough for a new party but not impossible.
Dernière modification de Chronoja; 7 sept. 2013 à 8h33
How do you place troops in those marker things? Can you do that? Looks like you can but i can not work it out... Also how do you hire a new hero? Or can you only have 1?

I'm in act 3 empire campign
Yeah, to garrison units with a node guardian you have to bring a hero with whatever units you want to station there and hit the trade between parties button on the panel to the right. In the trade screen you can toggle between items and units, so simply select units and drag them from the heroes party to the node guardians. This process is the same when trading between 2 hero parties should you need to.

To hire new heroes, select either your capital or a town when it has no visiting party (i.e. all the panels on the left of the screen are empty). If you click any of the squares on the left it will bring up a hire unit screen that will allow you to purchase new hero units.
Dernière modification de Chronoja; 8 sept. 2013 à 15h18
hmmm i see, yeah i missed it as the "leader" button is grayed out. Do u need to build somthing 1st?
Dernière modification de Tragic; 8 sept. 2013 à 19h44
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