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The easiest way by far to acquire resources is to capture the nodes which are usually placed directly beside them, but often times that means you will have to fight an enemy node guardian to remove it first before placing your own node guardian there instead. A node guardian will create a small area of your factions control around a node meaning it will always be yours, and likewise an enemy node will create their terrain under it preventing it being stolen from terrain creep in an area where you have dominated, so best to get rid of them and place your own there.
The neutral towns when you enter them fall under your factions control meaning during any turn it remains under your control you can create a whole new party at that location provided you have the money, or use the store to buy items or the temple to heal a passing party. In regards to resource control it isn't that important.
To level up your units, you are correct in that a little yellow star means a unit is ready to evolve to put it more accurately. Even with a yellow star on their portrait a unit will continue to level up and gain increases to their stats, but to evolve will mean a bigger boost to stats and even a complete change in how the unit works. To do so you need to click on the middle hammer icon button, building or it is also located on the party screen of your capital city.
When you get to the buildings screen you will see 5 options for buildings that correspond to different unit types: Melee, Ranged, Spell casters, Special and then common buildings.
The common buildings always houses 3 upgrades, the temple which allows you to heal and revive units at towns, the mage guild which allows you to research and cast overworld spells, and the guild, which allows you to recruit thief party leaders
The other 4 let you select how each of your units will evolve once they level up. It's very important to know here that you can only select 1 evolution line when multiple exist, and this will affect every unit of that type, so these choices are very important and a bad choice could see you fighting some tough battles but most of the time it's not so bad. It's also worth noting that you can only build 1 building each turn, so you will need to do some minor planning ahead of time when to build each upgrade so that your units will evolve, or even which units should evolve until you gather enough resources to allow the others to do the same.
If a unit is ready to evolve, and has that little star on the portrait, as soon as you build the upgrade for that unit it will evolve at the end of the next battle it survives, regardless of its current XP. I'm also sure you can prevent specific units from evolving so that it continues to level up in its current form but I'll get back to you on that one.
Anyways, hope this helps. If I didn't make it clear feel free to ask or if I'm wrong someone correct me.
How do you retake a point? Like in mission 1 there is some kind a elf tree where I want to plant my flag but it dose AOE dmg and like wipes my entire army all the time.
I'm in act 3 empire campign
To hire new heroes, select either your capital or a town when it has no visiting party (i.e. all the panels on the left of the screen are empty). If you click any of the squares on the left it will bring up a hire unit screen that will allow you to purchase new hero units.