Vietnam ‘65

Vietnam ‘65

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Vietnam'65 Update official release date : 1 June 2015
Just received word from the publishers, the update will be released for PC/IOS on the 1st of June 2015.
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Showing 1-15 of 32 comments
Zebbe May 21, 2015 @ 4:29am 
oh...
Chippit May 21, 2015 @ 4:37am 
The complete list of changes for this update:

New features:
- Fog of war.
- New VO for various events.
- New Elite AI.
- Hex tile grid can be toggled on and off.
- Vietcong units have new animation when disbanding after combat.
- Villages play effects when H&M changes.
- Combat bonuses and penalties for terrain, spotting and weather.
- Helicopters do not get defensive bonuses.
- Ambushed units do not get defensive bonuses.
- New units are given names.
- Names for units are customisable.
- Weather.
- M113 has detection when carrying friendly infantry.
- VC cadres are more evasive and reactive.
- New option to include units with active incomplete missions in the unit cycle.
- Custom game mode
- AI Difficulty.
- Fixed or random starting loadout.
- Starting funds
- Victory mode (turn based/H&M based)
- Weather severity
- Jungle density
- Starting H&M
- Game duration
- Alternate defeat (loss after 5 turns of negative PP)

Fixes:
- Rocks can no longer spawn under US bases in all cases.
- [STEAM] Fixed stat tracking for a few veteran-related achievements.
- [PC] S hotkey works correctly.
- Fixed minor typos.
- Enemy units no longer sometimes move further than they should.
- A number of exploits involving dying US units are no longer possible.
- PP value correctly displays a 0.
- Engineers clearing mines correctly add instead of reduce H&M of nearest village.

Changes:
- Disabled some overused audio clips.
- US units automatically gather intelligence if they start their turn in a village. No need to perform another action.
- Current game mode displayed on intelligence map.
- New effects.
- Movement rules for units adjusted slightly.
- Infantry are now better at moving through jungle than vehicles.
- Vehicles are affected by poor weather more severely than infantry.
- Can now select all buildings.
- Emergency air resupply no longer carries fuel.
- Control and selection modifications, and various UI updates.
- [PC] Can deselect units while they are moving.
- Can only supply drop on tiles with valid friendlies.
- Can only air strike on tiles with visible enemies.
- Audio updates.
- Tweaked camera bounds and parameters slightly.
- Damaged vehicles have wrench icon instead of red cross.
- Units no longer appear in the unit cycle if all they can do is indirect fire but there are no valid targets for them.
- [PC] Custom cursor.
- [PC] Action buttons arrange along the bottom of the screen.
- UI updates.
GioCor87 May 21, 2015 @ 4:03pm 
I think it will worth the longer wait
EverySingleSoldier May 24, 2015 @ 11:15pm 
Not long to go for the update release, be sure to let us know what you think ....
Patrick May 26, 2015 @ 10:56pm 
Glad to hear it out, even it was 2 month late. I hope you didn't not had to long back the update for PC because of Apple and publisher.
EverySingleSoldier May 31, 2015 @ 12:48pm 
Time for the Napalm Update ....
I-LUV-PRAYUTH Jun 1, 2015 @ 2:40am 
First of June and still waiting......
:) Just got confirmation from the publishers, will be today.....
Yggdrasil Jun 1, 2015 @ 3:56am 
Aaaaand it's up! Groovy...
Tedminator Jun 1, 2015 @ 6:37am 
yayness. git sum git sum fire at will! :summerskull:
Last edited by Tedminator; Jun 1, 2015 @ 6:39am
LiarFox Jun 1, 2015 @ 7:53am 
Gents,

the game is officially updated :-)
Enjoy , next stop Kandahar..... :)
jakesidian Jun 1, 2015 @ 10:09am 
Originally posted by EverySingleSoldier:
Enjoy , next stop Kandahar..... :)
:O
J3st3r-[FR] Jun 1, 2015 @ 10:19am 
Hi there,
Wasn't it question of having two slots in the chinook ?
Yes along with the other 276 requests .... :)
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