Vietnam ‘65

Vietnam ‘65

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 This topic has been pinned, so it's probably important
All feedback welcome...
I trust all who have purchaed the game are fighting away in the jungles of Vietnam, would appreciate any feedback and/or suggestuions to make this a bettr game.
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Showing 286-300 of 405 comments
Victoria Sep 21, 2016 @ 1:40pm 
Awesome! Can't wait to get my hands on afghanistan'11
Kalesin Oct 4, 2016 @ 8:55am 
Multiplayer!!!
Multiplayer will be added when the audience is big enough to sustain it....
Landlord Oct 5, 2016 @ 1:17am 
between the round, the events are not shown please fix
Don't understand the request ... :)
Landlord Oct 5, 2016 @ 2:31am 
sorry for my bad english. between the rounds the camera don´t switch to the events(ambush,dieing units or sonething)
Kalesin Oct 5, 2016 @ 4:12am 
Originally posted by EverySingleSoldier:
Multiplayer will be added when the audience is big enough to sustain it....

Yeah!!!!!
Chippit Oct 5, 2016 @ 12:16pm 
Originally posted by Bumse:
sorry for my bad english. between the rounds the camera don´t switch to the events(ambush,dieing units or sonething)
Generally this happens if you're controlling the camera yourself (panning on the edge of the screen, or with right-click). The game lets you look around between rounds to plan your next turn, but this does mean you can sometimes miss stuff happening.
Nice intervention Chippit....
StarNate Oct 23, 2016 @ 5:11pm 
lol i know you've sense me say this a million times now, but a play on option after winning/losing by the time limit. So we can take over the entire map even fi we do or don't meet the goal deadlines
Endless mode, ok will put on the wish list....
VirgoCompany Nov 4, 2016 @ 7:24pm 
Would it be possible to add additional lines? Like, having more paniced expressions when taking casualties, or including period-appropriate radio chatter for when vehicles are given orders, or even having an additional voice that chimes in for other units?

Or, having some in game music, that would be nice. Something chill like surf music for when there's no enemies on the map/in line of sight/spotted, and some good ol' fashioned rock and roll for when units are in combat or in range of attacking an enemy.

Sound nowadays is a major part in gameplay, and these little details would help improve this game bit by bit and keep things interesting.
Ketsa Nov 4, 2016 @ 11:13pm 
Originally posted by Militaristic September:
Would it be possible to add additional lines? Like, having more paniced expressions when taking casualties, or including period-appropriate radio chatter for when vehicles are given orders, or even having an additional voice that chimes in for other units?

Or, having some in game music, that would be nice. Something chill like surf music for when there's no enemies on the map/in line of sight/spotted, and some good ol' fashioned rock and roll for when units are in combat or in range of attacking an enemy.

Sound nowadays is a major part in gameplay, and these little details would help improve this game bit by bit and keep things interesting.

The problem I see with scenario specific music is that they will be like 5-10 seconds short clips. Combat takes like 2 seconds.
There are much more audio lines in A11 than V65 as well as theme/menu and in-game music. All the voice lines are done in a radio chatter format.
I love this game and it would be so much better if you could add more stuff. Maybe give more random stuff, new content with what we have now. Make the map bigger with the new content. The game would be a lot better if it wasnt just doing skrimishes, not that they are not fun. You could expand by making it more emersive and make different bigger maps with mini missions that could boost our capital moral a bit. I would love to see more content to this. Add on to what is here and make it more complex. Bigger maps, little missions (like capturing an objective), more variables, more time in game, maybe cities. Stuff like that. Just to make it more indepth and a deeper strategy game overall. That would be cool.
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