We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
This is quite a fun little game. The mechanics are neat and it's pretty fun. Here's some comments:
1) Please add a volume setting
2) Numpad 5 should skip a turn
3) The scarecrow end boss needs to be much harder, nowhere near enough hit points compar...
Just a heads up; the next update includes a bunch of balance changes, so we're going to do a full reset. We really would like to get everyone's feedback about these changes and the difficulty level (it's going to be harder now).
Look for update 39 in the next week or so.
Update 40 will be the last early access release before 1.0. We will likely do another full reset with update 40, and again with 1.0, which, of course, will be the last full reset we will ever do ːsteamhappyː
We Slay Monsters
Getting Ready for 1.0!
Just wanted to give everyone a quick update.
With the campaign mode now complete, we're in the process of putting the finishing touches on everything, and getting the game out of early access.
Here's our current plan for updates:
0.9.39 - First round of balance changes (making the game harder), various features & bug fixes.
0.9.40 - Another round of balance changes, campaign mode tweaks, final round of features.
1.0.0 - Final round of balance changes, bug fixes, polish.
We're going to aim for (at most) 2-3 weeks in between each of these updates, so we're hoping to "release" the game out of early access in the next six weeks or so.
Here's our plan for release:
Everyone that has purchased the game in early access will also get a copy of the soundtrack! Still figuring out how to do this :)
We will introduce a bundle that includes the game and the soundtrack in addition to being able to just buy the game.
There will be a price increase when we launch, still determining the final price for the game and the bundle with the soundtrack. So, if you have been on the fence, get it now while it's still cheap!
Finally, I wanted to send a huge shout out to everyone that's played the game and shared your feedback. The game is what it is because of you, and we appreciate everything everyone has shared with us.
A guide for fresh recruits in the Academy of Dungeoneering with everything you need to know (and other things you really don't).
I'll try to make/keep this guide as comprehensive and up-to-date as possible.
The guide is pretty massive, so it may take...
Hey there, I got some bugs to report.
I'll mention this first because I'm not sure if it's intended programming or a bug, but I used a Decoy card on one of the Elf archers and it led to a massive firefight between the Elves even after the Decoy...
Except for when i initially start the game, every time i exit to the MAP screen the game doesnt exactly freeze but does 1 second stutter frames, but is completely unresponsive. IN the development consoleit repeats the same thing "NullReferenceException: O...
My Suggestions: The Topic (Previously named "Small enemy status suggestions")
Meandering Shrub, their Saplings and Blobs/Bloblets seem like the types of enemies that one might consider immune to effects of Poison, but they're not in the current game. I thought about it since slimelike and plantlike creatures tend to have a Poison a...