Executive Assault

Executive Assault

Firestorm_one  [developer] Jul 10, 2017 @ 4:47pm
Bugbears
Hi everyone, could I get a constructive helpful list of what immediate issues people would like sorting out? For example something that needs rebalancing, an exploit that needs plugging, something over powered etc.

I ask as was excitied to see tournaments being setup so would like to help out as best as I can.

This list should NOT including feature requests such as mod support, map editor etc

Cheers,
Rob
Last edited by Firestorm_one; Jul 10, 2017 @ 4:48pm
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Showing 1-15 of 31 comments
Raven😂1407 Jul 10, 2017 @ 5:29pm 
I heard from a missile launcher "bug/exploit" as there seems to be no timeout to launch a second and third and so on missile (no reload timer). So it might be possible to launch them rapid.

Originally posted by Tianshee:
I bought it when it was 1.199.92 and no updates came after that. You didn't test it enough. I only used artillery hotkeys and found all bugs I mentioned before I made it. Silo missile bug can be exploited by hand if you understand how it works, you don't need any tools for that. But it's only convenient if your silo is near your target. Using long range facility without hotkeys is not convenient anyway.

You need to:
1. Scroll map to your base. You need to hold left mouse button and drag, not just click on the map.
2. Click your silo. Don't click "target" button yet!
3. Scroll back to target area. Hold and drag again.
3. Click on "target" button.
4. Click on your target.
5. Goto 1. Compare with any other RTS.

Rob failed to do it fast enought to find that rockets have no cooldown. You can destroy entire enemy base with one silo.
Raven😂1407 Jul 10, 2017 @ 6:05pm 
There should be a base income of metal, as you starve if you lose your last metal-extractor and have no option to "clear" it, if blocked through an enemy. It might be something like a emergency fond, you only can access if you have no metal-extractor. It should be filled with some iron, when not used.

The Jeep is not working, with missiles it kills itself, with lasers it shoots most time in the bottom. When this happened, it even will not shoot an metal-extractor (auto shoot stops).

If building for example 20 drones and give a build order when the first drone of the 20 drones not reached its destination, the order will be queued behind the 20 drones...

When ordered for example 20 drones and you change the exitpoint while in production, the 20 drones will not use the new exitpoint. All drones will go to the old point.
Raven😂1407 Jul 10, 2017 @ 6:12pm 
The airbase is bigger than its ground plateau, so the two tanks are overlapping into a connected building. Not sure, if this produces collisions in a floor for example.
Raven😂1407 Jul 10, 2017 @ 6:22pm 
Oh, one thing left on my side :)

You are able to produce a mega power pylon, if you hold shift-key while producing for example 20 of them on the same piece of land. The connections of it are looking great by the way.
Last edited by Raven😂1407; Jul 10, 2017 @ 7:04pm
Raven😂1407 Jul 11, 2017 @ 11:25am 
The exitpoint for the airbase is not working (tested for all kind of planes (5)).
Last edited by Raven😂1407; Jul 11, 2017 @ 1:01pm
Firestorm_one  [developer] Jul 11, 2017 @ 12:06pm 
Thanks Raven1407, your feedback is much appreciated
Scourge012 Jul 12, 2017 @ 5:40am 
Originally posted by Raven1407 DE/GER:
The exitpoint for the airbase is not working (tested for all kind of planes (5)).


Question: Is this only one one map? Or all maps?
Panthercat64 Jul 12, 2017 @ 5:55pm 
Sometimes, when operating a tank equipped with cannon shells, if you move and shoot in the same direction, you end up shooting yourself.

Also, there's a glitch with the AI on all units. If a vehicle factory has been used at least once, all enemies of the player who built the factory, will get stuck in a loop shooting into the building, where the vehicles are made, even when there is no target. Once stuck shooting, the units also don't respond to enemies and this can sometimes create lag.
Raven😂1407 Jul 13, 2017 @ 3:33am 
Originally posted by Scourge012:
Originally posted by Raven1407 DE/GER:
The exitpoint for the airbase is not working (tested for all kind of planes (5)).


Question: Is this only one one map? Or all maps?

I tested it on Narius. Other maps I can give a try, if needed.

*I tested it on the next two two-player maps, same problem.
Last edited by Raven😂1407; Jul 13, 2017 @ 6:12am
theDemolisher13 Jul 16, 2017 @ 3:12pm 
Hey Rob so some suggestions to look into would be like a button to allow someone to view the game from a spectator stand point without taking up a player slot. Another suggestion I got would to be add a button that will impliment a sort of stander rules this would help making the matches more legit. Some example of this if you want can be found here: http://executiveassault2.proboards.com/thread/43/ea1-standered-rules Also we found a glich where if you spam a key enough till the sticky key window pop up and you pressed yes on that it would grant you the ability to run at lighting speeds for the whole match. I'll try to get you a video of this if you want. Oh one more thing did you intended to make the try cruser stronger then the hmm what was it called again? Whatever the massive meck that cost 20k iron to make as it currently stand the try cruser can not only kill the massive meck but it cost only 6k iron to make and only loses half it's health to the massive mech when they are both using the game weapon. hmm that about sums it up. Thanks again for responding to me Rob and the game is really good dispite what others have to say as I fully understand it was a one man effort here which says a lot.
Pietko Jul 17, 2017 @ 4:55am 
More advanced interior battles ( I mean crouching, covering, ammo supplying & Healing)
Pleaase man, i love you!
Scourge012 Jul 17, 2017 @ 4:55am 
Originally posted by Tianshee:
You should test if powerplant and office are still accessible when placing new buildings. Or at least stimulate CEO to leave it accessible. This is the most important thing.

I removed the attitude and left the suggestion. I will not allow people with a poor attitude to ruin this discussion. Folks, you can suggest changes to the game, but if you say things like "Your skills suck" or "You should just give up making this game" I will ban you.

If the game isn't fun--just say so, and explain why. Like "I'm having trouble enjoying your game because I find the graphics are a bit dated." That's fine. It tells Rob to try to update the art of the game.

But there's no reason to impugne the developer's character. There is a difference between crtiquing a game, and attacking the dev. You are in theory at least 13 years old, and should know the difference. Consider this your only warning and explanation about this difference.
Pietko Jul 17, 2017 @ 4:56am 
Oh and it needs optimilization
And some time of course..
Pietko Jul 17, 2017 @ 4:59am 
Originally posted by Mr. Hatch:
More advanced interior battles ( I mean crouching, covering, ammo supplying & Healing)
Pleaase man, i love you!

I know that's not a bug, but please, include it in the next update
Warlock Ariosophy Jul 17, 2017 @ 8:32am 
Where is EA2 do you have any proof it exist?
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