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The Jeep is not working, with missiles it kills itself, with lasers it shoots most time in the bottom. When this happened, it even will not shoot an metal-extractor (auto shoot stops).
If building for example 20 drones and give a build order when the first drone of the 20 drones not reached its destination, the order will be queued behind the 20 drones...
When ordered for example 20 drones and you change the exitpoint while in production, the 20 drones will not use the new exitpoint. All drones will go to the old point.
You are able to produce a mega power pylon, if you hold shift-key while producing for example 20 of them on the same piece of land. The connections of it are looking great by the way.
Question: Is this only one one map? Or all maps?
Also, there's a glitch with the AI on all units. If a vehicle factory has been used at least once, all enemies of the player who built the factory, will get stuck in a loop shooting into the building, where the vehicles are made, even when there is no target. Once stuck shooting, the units also don't respond to enemies and this can sometimes create lag.
I tested it on Narius. Other maps I can give a try, if needed.
*I tested it on the next two two-player maps, same problem.
Pleaase man, i love you!
I removed the attitude and left the suggestion. I will not allow people with a poor attitude to ruin this discussion. Folks, you can suggest changes to the game, but if you say things like "Your skills suck" or "You should just give up making this game" I will ban you.
If the game isn't fun--just say so, and explain why. Like "I'm having trouble enjoying your game because I find the graphics are a bit dated." That's fine. It tells Rob to try to update the art of the game.
But there's no reason to impugne the developer's character. There is a difference between crtiquing a game, and attacking the dev. You are in theory at least 13 years old, and should know the difference. Consider this your only warning and explanation about this difference.
And some time of course..
I know that's not a bug, but please, include it in the next update