4089: Ghost Within

4089: Ghost Within

Basalt Jan 27, 2015 @ 1:39pm
Basalt's first room
Hello,

This is my first room. I haven't been able to playtest it properly (I've also requested Phr00t to make a "gamemode" for playtesting single rooms). Feedback on the room is very welcome. Code starts at the end of this sentence.

EDIT 28-01-2014: Edited the lights, and improved the second floor portal.
___

## portals
connection=16,1,-2,0,4,4
connection=-16,1,-2,0,4,4
connection=-2,9.5,-16,4,4,0

##outline
# floor
[solid]
model=Models/cube.obj
pos=0,0,0
size=32,1,32
texture=Textures/wall2.png

[solid]
model=Models/cube.obj
pos=0,1,-11
size=30,0.5,8
texture=Textures/wall2.png

# ceiling
[solid]
model=Models/cube.obj
pos=0,15,0
size=32,1,32
texture=Textures/wall3.png

# column
[solid]
model=Models/cube.obj
pos=-7,1,7
size=9.25,15,9.25
texture=Textures/wall02.png

# walls
include=Rooms/Includes/wall.txt,15.5,1,8.75, 0,0,0, 1,4.5,12.5
include=Rooms/Includes/wall.txt,15.5,1,-8.75, 0,0,0, 1,4.5,12.5
include=Rooms/Includes/wall.txt,15.5,5.5,0, 0,0,0, 1,10.5,30

include=Rooms/Includes/wall.txt,-15.5,1,8.75, 0,0,0, 1,4.5,12.5
include=Rooms/Includes/wall.txt,-15.5,1,-8.75, 0,0,0, 1,4.5,12.5
include=Rooms/Includes/wall.txt,-15.5,5.5,0, 0,0,0, 1,10.5,30

include=Rooms/Includes/wall.txt,0,1,15.5, 0,0,0, 30,15,1

include=Rooms/Includes/wall.txt,0,1,-15.5, 0,0,0, 30,8,1
include=Rooms/Includes/wall.txt,8.75,8,-15.5, 0,0,0, 12.5,8,1
include=Rooms/Includes/wall.txt,-8.75,8,-15.5, 0,0,0, 12.5,8,1
include=Rooms/Includes/wall.txt,0,14,-15.5, 0,0,0, 5,1,1

##first floor
#room
[solid]
model=Models/cube.obj
pos=-2.125,1,9
size=0.5,8,13.25
texture=Textures/wall02.png

[solid]
model=Models/cube.obj
pos=8.5,1,3.5
size=13,8,2
texture=Textures/wall02.png

include=Rooms/Includes/little-light.txt,11,8.5,10, 0,0,0, 1,1,1

charger=12,1,10,3

# ramp
include=Rooms/Includes/hcat_ramp01.txt,-13,3.25,11, 3,0,0, 4,8.5,4.5
include=Rooms/Includes/hcat_ramp01.txt,-6.75,5.5 ,13, 0,3,0, 4,4.5,8.5
include=Rooms/Includes/hcat_cube01.txt,-8.75,1,13, 0,0,0, 12.5,4.5,4

##second floor
# glasspane
[solid]
model=Models/cube.obj
texture=Textures/white-transparent.png
tint=1,0.8,0.8
pos=0,9,0
size=4,0.5,29
transparency=yes

# basic floor
[solid]
model=Models/cube.obj
pos=9,8.75,0
size=14,1,30
top_texture=Textures/wall2.png
side_texture=Textures/wall02.png
bottom_texture=Textures/wall3.png
include=Rooms/Includes/light-sphere-random.txt,8,14.75,-8,1,1,0
include=Rooms/Includes/light-sphere-random.txt,8,14.75,8,1,1,0

#side bars
include=Rooms/Includes/column.txt,15,9,0, 0,0,0, 1,1,30
include=Rooms/Includes/column.txt,-2,9,0, 0,0,0, 1,1,29
include=Rooms/Includes/column.txt,6,9,15, 0,0,0, 17,1,1
include=Rooms/Includes/column.txt,6,9,-15, 0,0,0, 17,1,1
Last edited by Basalt; Jan 28, 2015 @ 11:12am
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Showing 1-5 of 5 comments
hipp0cat Jan 27, 2015 @ 2:07pm 
Works fine and looks nice, seems to appear pretty rarely though. That one door on the second floor will only connect to a similar room, since no other rooms use such connection.
phr00t  [developer] Jan 27, 2015 @ 6:51pm 
Hey Basalt,

Thank you for creating a room & sharing it! I just checked it out.

Good to see you adding a charger & the glass pane floor is a nice touch. A couple of suggestions, though:

1) The lights poke through the top of the room. I think there is another light you can use without the supporting pole (Includes/light-sphere-short.txt I think).

2) There is a blocked connection / portal on the side of the room. You should have a path to it, or just remove the connection.

3) Like hipp0cat said, that door on the second floor will only connect to the same room flipped around. There is nothing really wrong with this though -- it will work better when there are more room designs that use this door position.
Basalt Jan 28, 2015 @ 4:11am 
Hi, thank you both for the feedback.

I'll look into the lights. The current ones are indeed a very un-elegant solution.

What connection is blocked exactly? The one on the second floor? Can you be more specific what is going wrong?

I really like the concept of having big doors on the second floor, instead of an airvent. I guess I'll have to make more rooms with this structure :)

I'll post a new version when I've made it.
phr00t  [developer] Jan 28, 2015 @ 9:39am 
Whoops, looks like an old connection door was showing in the level editor... perhaps that is an odd bug I'll look into. Just looked over your room again & didn't see a blocked entrance anymore.

Looking forward to your next room!

Also, I'd really appreciate a recommandation / review for 4089 -- really means alot & it will help get more people to play your creations :)
Basalt Jan 28, 2015 @ 11:14am 
I've just edited the room, changed the lights so they don't poke out and added a decorational wall above the second floor portal. Time for room #2.

I'll make a review soon, I want to give it a couple more plays to make it well constructed. But don't worry, it will be positive ;)
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