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I mean this[i.imgur.com] screen after the loading screen. Is there any way to skip it; making it not showing up at all?
If you're going to add support for launch parameters, here's some tips:
this[pcgamingwiki.com] is how we (the users) would set the launch parameters.
Yet another question, does the game engine have a name? For now it's known as "With the Love Studios Engine"..
I've created this[pcgamingwiki.com] page on PCGamingWiki about this game, please if you find any typos to me here.
just a couple of quick notes for you:
The game is no longer for sale on Desura.
In addition to the 'save.dat' file, local high scores are stored in:
%APPDATA%\Instant Dungeon\scores\[Game Flavor].scr
ex
%APPDATA%\Instant Dungeon\scores\ActionRecipe.scr
While the game does not have an explicit 'High Frame Rate' option, it will run at 120 fps if: either your monitor supports 120hz and is set to 120hz or you explicitly disable Vsync. The game is hard capped at 8ms as the min frame time, so 120hz is the max frame rate even with vsync disabled.
The game doesn't have an option for Vsync but it will attempt to enable vsync at startup. This can generally be overridden in via your graphics card settings.
Well, thanks again, pretty cool to see my game up there! and I'll keep you posted on the command line options.
Do you mean that you can't buy the game from Desura?
The game page is still up..
A weird thing about this game, it saves some files in C:\tmp when launching, could you change this dir to be at %temp% or in the game dir? Isn't the best idea to put temp files.
Another thing for you to consider: make the soundtrack purchasable (earn some extra cash from the game content)
Great, will stay updated..
EDIT: do you have a official website?
EDIT2: when was "with the love studios" founded?
> Do you mean that you can't buy the game from Desura?
Yes, you should no longer be able to buy the game from Desura.
I think the page may simply still be there for folks who already bought the game through Desura. Or maybe they just don't have a good way to turn it off.
Please let us know if you do see the option to buy the game via Desura.
> it saves some files in C:\tmp when launching
interesting, what version of the game are you running?
The game queries the OS for the correct temp folder to write to.
For me the result is: C:\Users\Scott\AppData\Local\Temp
If the system doesn't specify a temp folder, C:\tmp is used as a fall back.
Older versions of the game did not perform this query and just wrote to C:\tmp instead.
> make the soundtrack purchasable
The soundtrack is procedurally generated by layering several different tracks together, so there is no one true official soundtrack. However, you can pay what you want for a version of the soundtrack here:
http://rockthe.bandcamp.com/album/instant-dungeon-official-soundtrack
> do you have a official website?
The indiedb page is the official page.
%TEMP% expands to %APPDATA%\local\temp for me
I'm on a Windows 8.1 clean install (my new computer build)..
Yet another question: when was in the love studios founded?
Enough questions from me, now add these launch parameters
The game uses C# and actually calls the method:
Path.GetTempPath()
Which is supposed to return the correct temp path for the user.
This does work on my Windows 7 machine, but it's possible it's deprecated or something like that in Windows 8. I'll look around and see if MS has got some new function they like better. I'll also look into using the env var %TEMP% as an alternate fallback.
Thanks much for pointing this out!
You must have dug pretty deep to catch that one, and I am well aware it can be an issue. It was actually one of the first bugs I ran into with the game as the game won't run without those temp files and not everyone uses an account with privileges to write directly to 'C:\tmp'. Which is actually a good thing, I just didn't think about it because, well because I just didn't think about it, but I'm going to blame my Unix background, where /tmp is almost always the right place for temp files. ;)
> when was in the love studios founded?
Summer 2013. Instant Dungeon! is our first release, but we've more in the works, so stay tuned!
Path.GetTempPath() is not deprecated, proof[msdn.microsoft.com]
You should implement check if Path.GetTempPath() can return null on a test computer when deleting the TEMP and TMP variable, and if it does use a fallback like %TEMP%whatever
but I don't think that's the issue, the game creates the folder C:\tmp even if the real temp path is queried.
TL;DR: the C:\tmp dir is created even if it isn't used
oh, that's interesting, I will look into that. The game /always/ uses the temp folder it creates, it won't launch without writing some temp files there first. It's possible what you're seeing created in C:\tmp is just accidental, like some bit of code that didn't get removed when I switched to calling 'Path.GetTempPath()'.
Ok, I just checked, yes this is exactly what that is. Will get a fixed build out shortly, thanks much for the catch!
> I need a exact date
Sure thing, let's say July 28th, 2013.