Instant Dungeon!
Hawaii Beach Jun 12, 2015 @ 6:56am
Dev QnA and more
Is there any way to skip the game intro?

For example in a lot of Source engine based games you could use
-novid
as a launch parameter to skip the intro.

EDIT: see comments below for more
Last edited by Hawaii Beach; Jun 16, 2015 @ 5:31am
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Showing 1-15 of 36 comments
withthelove  [developer] Jun 12, 2015 @ 9:55am 
@[HiF] Hawaii Beach: Nothing in the game currently. Would you be looking to skip straight to playing the game (let's say Level 1 of Action Recipe) or just start at the 'Flavor Select' screen?
Hawaii Beach Jun 12, 2015 @ 10:24am 
Originally posted by capbros:
@[HiF] Hawaii Beach: Nothing in the game currently. Would you be looking to skip straight to playing the game (let's say Level 1 of Action Recipe) or just start at the 'Flavor Select' screen?
First off thanks for the fast reply,I know my question was poorly asked.
I mean this[i.imgur.com] screen after the loading screen. Is there any way to skip it; making it not showing up at all?
withthelove  [developer] Jun 14, 2015 @ 7:06am 
@[HiF] Hawaii Beach: No, currently no way to do that. Will add the idea to the list of requested features for consideration in a future build, but I have to ask, does the logo look that bad? it only flashes for a second or two, you really can't stand seeing it?
Hawaii Beach Jun 14, 2015 @ 8:51am 
Originally posted by capbros:
@[HiF] Hawaii Beach: No, currently no way to do that. Will add the idea to the list of requested features for consideration in a future build, but I have to ask, does the logo look that bad? it only flashes for a second or two, you really can't stand seeing it?
No, the logo looks great, it's just that when you've already seen the intro you want to skip it. But you cant. This is why a lot of devs add a option to skip it via a launch parameter or a custom launcher.
withthelove  [developer] Jun 14, 2015 @ 12:34pm 
@[HiF] Hawaii Beach: gotcha and good to hear the logo's not all bad you had me worried ;)
Hawaii Beach Jun 15, 2015 @ 9:51am 
Originally posted by capbros:
@[HiF] Hawaii Beach: gotcha and good to hear the logo's not all bad you had me worried ;)
:D
If you're going to add support for launch parameters, here's some tips:

-skipintro
for skipping intro video

-screen_width=2560 -screen_height=1440
for forcing a resolution, this example forces a 1440p res.

-windowed
force the game to run in a window

this[pcgamingwiki.com] is how we (the users) would set the launch parameters.


Yet another question, does the game engine have a name? For now it's known as "With the Love Studios Engine"..
Last edited by Hawaii Beach; Jun 15, 2015 @ 9:59am
withthelove  [developer] Jun 15, 2015 @ 3:55pm 
@[HiF] Hawaii Beach: thanks for the examples! You're pretty close on the engine name, it's a custom C# engine built on SDL and OpenTK that we call the 'with the love engine' or 'wtlengine' for short. :)
Hawaii Beach Jun 15, 2015 @ 4:05pm 
Originally posted by capbros:
@[HiF] Hawaii Beach: thanks for the examples! You're pretty close on the engine name, it's a custom C# engine built on SDL and OpenTK that we call the 'with the love engine' or 'wtlengine' for short. :)
Great, i'll hype up for the launch parameter update :D

I've created this[pcgamingwiki.com] page on PCGamingWiki about this game, please if you find any typos to me here. :summersun:
Last edited by Hawaii Beach; Jun 15, 2015 @ 4:05pm
withthelove  [developer] Jun 15, 2015 @ 5:24pm 
@[HiF] Hawaii Beach: Wow! thanks! That's pretty cool!
just a couple of quick notes for you:
The game is no longer for sale on Desura.

In addition to the 'save.dat' file, local high scores are stored in:
%APPDATA%\Instant Dungeon\scores\[Game Flavor].scr
ex
%APPDATA%\Instant Dungeon\scores\ActionRecipe.scr

While the game does not have an explicit 'High Frame Rate' option, it will run at 120 fps if: either your monitor supports 120hz and is set to 120hz or you explicitly disable Vsync. The game is hard capped at 8ms as the min frame time, so 120hz is the max frame rate even with vsync disabled.

The game doesn't have an option for Vsync but it will attempt to enable vsync at startup. This can generally be overridden in via your graphics card settings.

Well, thanks again, pretty cool to see my game up there! and I'll keep you posted on the command line options.
Hawaii Beach Jun 16, 2015 @ 4:04am 
@capbros: Thanks for the feedback, updated page with correct information.

Originally posted by capbros:
The game is no longer for sale on Desura.
Do you mean that you can't buy the game from Desura?
The game page is still up..

A weird thing about this game, it saves some files in C:\tmp when launching, could you change this dir to be at %temp% or in the game dir? Isn't the best idea to put temp files.

Another thing for you to consider: make the soundtrack purchasable (earn some extra cash from the game content)

Great, will stay updated..

EDIT: do you have a official website?

EDIT2: when was "with the love studios" founded?
Last edited by Hawaii Beach; Jun 16, 2015 @ 4:15am
withthelove  [developer] Jun 16, 2015 @ 4:24am 
@[HiF] Hawaii Beach:

> Do you mean that you can't buy the game from Desura?

Yes, you should no longer be able to buy the game from Desura.
I think the page may simply still be there for folks who already bought the game through Desura. Or maybe they just don't have a good way to turn it off.
Please let us know if you do see the option to buy the game via Desura.

> it saves some files in C:\tmp when launching

interesting, what version of the game are you running?
The game queries the OS for the correct temp folder to write to.
For me the result is: C:\Users\Scott\AppData\Local\Temp
If the system doesn't specify a temp folder, C:\tmp is used as a fall back.
Older versions of the game did not perform this query and just wrote to C:\tmp instead.

> make the soundtrack purchasable

The soundtrack is procedurally generated by layering several different tracks together, so there is no one true official soundtrack. However, you can pay what you want for a version of the soundtrack here:
http://rockthe.bandcamp.com/album/instant-dungeon-official-soundtrack

> do you have a official website?

The indiedb page is the official page.
Hawaii Beach Jun 16, 2015 @ 5:37am 
Originally posted by capbros:
interesting, what version of the game are you running?
The game queries the OS for the correct temp folder to write to.
For me the result is: C:\Users\Scott\AppData\Local\Temp
If the system doesn't specify a temp folder, C:\tmp is used as a fall back.
Older versions of the game did not perform this query and just wrote to C:\tmp instead
Must be a error on your side,
%TEMP% expands to %APPDATA%\local\temp for me
I'm on a Windows 8.1 clean install (my new computer build)..

Yet another question: when was in the love studios founded?

Enough questions from me, now add these launch parameters :rf:
withthelove  [developer] Jun 16, 2015 @ 6:04pm 
> Must be a error on your side,

The game uses C# and actually calls the method:
Path.GetTempPath()
Which is supposed to return the correct temp path for the user.
This does work on my Windows 7 machine, but it's possible it's deprecated or something like that in Windows 8. I'll look around and see if MS has got some new function they like better. I'll also look into using the env var %TEMP% as an alternate fallback.

Thanks much for pointing this out!
You must have dug pretty deep to catch that one, and I am well aware it can be an issue. It was actually one of the first bugs I ran into with the game as the game won't run without those temp files and not everyone uses an account with privileges to write directly to 'C:\tmp'. Which is actually a good thing, I just didn't think about it because, well because I just didn't think about it, but I'm going to blame my Unix background, where /tmp is almost always the right place for temp files. ;)

> when was in the love studios founded?

Summer 2013. Instant Dungeon! is our first release, but we've more in the works, so stay tuned!

Hawaii Beach Jun 17, 2015 @ 12:58am 
Originally posted by capbros:
Summer 2013. Instant Dungeon! is our first release, but we've more in the works, so stay tuned!
I need a exact date

Originally posted by cabbros:
The game uses C# and actually calls the method:
Path.GetTempPath()
Which is supposed to return the correct temp path for the user.
This does work on my Windows 7 machine, but it's possible it's deprecated or something like that in Windows 8. I'll look around and see if MS has got some new function they like better. I'll also look into using the env var %TEMP% as an alternate fallback.
Path.GetTempPath() is not deprecated, proof[msdn.microsoft.com]

You should implement check if Path.GetTempPath() can return null on a test computer when deleting the TEMP and TMP variable, and if it does use a fallback like %TEMP%whatever
but I don't think that's the issue, the game creates the folder C:\tmp even if the real temp path is queried.

TL;DR: the C:\tmp dir is created even if it isn't used
withthelove  [developer] Jun 17, 2015 @ 7:52am 
> the C:\tmp dir is created even if it isn't used
oh, that's interesting, I will look into that. The game /always/ uses the temp folder it creates, it won't launch without writing some temp files there first. It's possible what you're seeing created in C:\tmp is just accidental, like some bit of code that didn't get removed when I switched to calling 'Path.GetTempPath()'.
Ok, I just checked, yes this is exactly what that is. Will get a fixed build out shortly, thanks much for the catch!

> I need a exact date
Sure thing, let's say July 28th, 2013.

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