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Also kind of stupid for a random system cause if your a healer and need to cure/remove debuffs your kind of out of luck as your hoping that the ability comes up or your cool down is quick. This is a major thing for most boss fights in MMOs, which this game is becoming, so how will you be able to beat the boss when your healer isn't getting the spells he needs? Or if you have a enemy that changes resistance to types of magic, you can switch decks yes but it takes time and you have to have it ready then your jumping into menus while in a fight to switch decks and hope your skill is high enough. Why PvP is stupid with the way skills are right now. If someone attacks you with and tries to kite you if your not prepaired for it your dead before you could switch decks and your dead unless your build is perfect to counter what he is attacking you with. So your not going to win in most random PvP.
True story... During R-19 I almost managed to defeat the card system. Using a hybrid deck and some macroed hotkeys (which is now a ban-able offense), I was able to look at the action for part of one release. I remember a conversation between myself and 2 other guild mates I had shown the trick. "Wow, look at that!" they said. "Aimed shot actually curves around objects." Two people who had played for over 6 months that had not scene their own combat animations. Speaks volumes about the random deck system.
Card combat works in turn based games because you have X number of cards for your fight so you don't run out of cards most of the time. Here you can play a card and even if you only have 1 of them in your deck it can come up again. If you have 2-3 you can stack and get it again. And as Gunslinger said it doesn't make sense within the RPG setting to have random combat.
They try and make combat alot of work and I dont play to work. I use a cpl slots of rotating deck this allows me to play and not rage hate the system. They have been mute on the card system since they created it, im guessing they dont realize how clunky it really is. Try and stack and spell weave in a pvp situation and consider the wasted cards u need in your deck just to combo.
Problem is, equally as many people are complaining about a traditional tab-targeting hotbar system like in WoW.
So what should they do?
Deliver something new people complain about or deliver something that has been done to death and people complain about it, too?
If they really want a 10+ year plan for this game, with 5 Kickstarters (1 per episode right?) then maybe the system that is less frustrating for new people to pick up and willing to keep using. Improve the familiar instead of causing new frustration. You can make a very niche game if you want, and usually those are single player RPGs. But if you want this long 10+ year 5 KS plan, being too niche raises question if you will ever survive to see the end of that plan.
People complain about the tab targetting hotbar setup. How many hundreds of millions of players are playing online games around that, that are easy for new people to use (even if it takes a while to really master the actual skill usage)? And how many only thousands of people are playing an MMORPG with random skill cards popping up causing most people to stare more at their hotbar than the actual game play?
I'm no game designer, I have no single secret solution. Seems like there should have been a better middle solution between the old tried and true 10 hotbars all over your screen, to constantly watching a single hotbar and trying to combine and discard cards that pop up.