AppGameKit Classic

AppGameKit Classic

Paul  [developer] Jan 9, 2017 @ 7:06am
AGK Version 2017.01.09
I've uploaded a new version with the following changes
Build 2017.01.09 ------------------------ - Trying out new build numbering system based on date - Fixed LoadFont failing in exported Android apps - Fixed FindStringCount causing an infinite loop if the second parameter was an empty string - Fixed Android export not working when a Firebase config file is used - Fixed Unicode characters in file paths not working properly on Windows - Fixed local arrays in functions not setting their default value if given - Fixed GameCenter commands sometimes failing to login on Android - Fixed TrueType fonts becoming corrupt when the app is minimised on some Android devices - Fixed SetWindowSize with the fullscreen parameter set to 1 on Windows not creating a proper fullscreen window - SetWindowSize with the fullscreen parameter set to 1 now works on Linux - Fixed SetObjectMeshFromMemblock sometimes corrupting the vertices of another object - Added GetImageMemoryUsage command to return the amount of GPU memory currently being used to store images - Fixed a crash when trying to export an APK in the Mac version - Added SetPrintFont to use fonts loaded with LoadFont with the Print command - Added SetEditBoxFont to use fonts loaded with LoadFont with edit boxes - Fixed GetFacebookFriends on iOS appending to the friends list each time it was called instead of clearing the list first

Mostly bug fixes in this release. Let me know if you have any problems.
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Showing 1-3 of 3 comments
PastToFuture Jan 9, 2017 @ 10:44am 
Thank you!:steamhappy:
Matt [Linux] Jan 10, 2017 @ 11:07am 
I was just told you added SetImmersiveMode() a while ago:)

cannot believe I missed that lol
nilsico Feb 18, 2017 @ 2:11am 
Hi,
For me when i call GameCenterSetup() it's crash all times on android.
Thx
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Date Posted: Jan 9, 2017 @ 7:06am
Posts: 3