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Player.log:
http://pastebin.com/ygGcBAEr
Do you want strace output?
Also please remove any tweaks (launch arguments) you've added.
Regards!
With latest version we've switched on new OpenGL renderer version (OpenGL Core) and compatibility has been improved for most players. This launch argument will restore the previous OpenGL renderer (2.1):
Regards!
EDIT: Just noticed that you said you tried everything from this thread, but in your paste, none of those options are set.
Intel i5-2500k
16GB Memory
Nvidia GTX 960
ai_enabled - http://pastebin.com/Grc9Ewd9
Not sure what "Player is already running" means in the log. I do have a dedicated server running.
Regarding the "player is already running" I've found a few topics for Pillars of Eternity (also Unity-based game):
https://www.gog.com/forum/pillars_of_eternity/player_already_running
https://forums.obsidian.net/topic/73867-starting-game-while-chrome-running/
It seems closing Chrome process resolves the issue. Could you try it please?
Also the game process might be keep running in the background (zombie process), you could kill it with System Monitor.
Regards!
So after some googling I ran this:
strace ./VoidExpanse.x86_64 | grep "open(\"/proc/)"
This command outputs a bunch of these lines with different PID numbers:
open("/proc/3833/cmdline", O_RDONLY) = 5
open("/proc/3887/cmdline", O_RDONLY) = 5
I then opened System Monitor and killed the last PID it found (3887). It was some process with a long name. Problem solved.