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before it worked flawlessly (the ice demons scenario) and now it always crashes on this save. i only have one save because its at the last turn before i win the scenario.. the map is explored completely. i could load the save before without any problem and now i tried it a few times and it always crashes :(
i hope you didn't make the loading issue worse then it was before (at least for me because before i didn'T have any issue.. never had a single crash on loading). just wanted to load this scenario to test the performance out on the only large map i played so far but unfortunately its not possible :( hmm..
edit: i wouldn't care if its only this one save from the old build, but its kinda not really reassuring because i'm now again worried to play a large map because i don't want to waste a few hours playing and not beeing able to load my progress anymore hm.
i started the ice demons scenario again from the beginning and tested it out and in the beginning it works without any problem. i can load the save but the map is only explored at maybe 10-15% because i just did a few fast turns and saved to test it out.
We are edxtremely sorry about it, but the only way to play it again is to start all over. :(
Still unable to end the haven campaign because of the ♥♥♥♥♥♥♥ hero inside the town want dissapear.
Good job guys!
Never ever a ♥♥♥♥♥♥♥ Ubi game again.
ahh alright thank you very much again !! i'm absolutely fine with this because i already played through this scenario completely xD i might play it again in the future and i really don't mind that as long as i know that i can start a new large map now without worrying about load/save issues :D:D:D
First of all, I had issues starting the game. For some reason it loaded a really long time (showing the Logo with Ivan) and then crashed.
Strangely enough, the second time I tried, it worked.
Then I had to reset the settings, as suddenly everything was set to high (while I even get fps Issues with the game on all low/disabled on my system) and restarted it.
Same thing happened: First try - Did not work. Second try - Worked.
Strange indeed. I have yet to test if it's always an issue of starting twice.. but for now I did enough testing for the day. >..>
Anyways. After it worked the 2nd time, I jumped right into trying Multiplayer. The patch states it would work better now, right?
Bad news: At least for me, it does not. I still got those 999 Latency games (fewer of those, but anyways), while also having Latency 1 games. The sooner can't be joined at all, the later let me join, load a while.. and then threw me back to the main menue.
Then I finaly found a game with ~250-300 Latency, which looked promising.
3 Player, classic Turnorder.
It loaded, it started ... it threw tons of desync messages at us.
After talking for a while, we realized how it was already my turn, but apparently my client did not register it at all and still thought it was someone elses turn.
So, to sum it up: Seems like it is still pretty much unplayable in Multiplayer. :/
Yes Heart i'm in 1.2