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This sounds like something out of a Douglas Adams or Terry Pratchett book - love it!
One thing I want to stress to the developers is a method of seeing what types of collectibles spawned where. Like you can craft a suit that let's you detect books and recipes (Scholarly Labcoat?) or some other way that you can quickly look at a building and go "Ok, I grabbed all the books and stuff in there so I don't have to sneak in again"
My notes for the preveiw build
1. Raincoat shreds spawn too much for how few recipes seem to use them.
2. Bobbies have a tendency to turn invisable, can still alert others to the player but cannot attack or interact with the player. They can turn visable again if you run long enough and revisit them.
3. The off limits island both always seems to have the broken spanker encounter. There should also be more visual indications that the player will lose health over time while around the structure. There also seems to be no real purpose to this mechanic yet besides punishing players that forget to stock up on healing items and don't realize they are dying in this area.
4. Are there plans to do more with the fourth island? There are downers that spawn there and there is always a plague quarentine encounter seperating Luds from it. Are there going to be more encounters and buildings in this area? It's just run-through space right now.
5. Thank you so much for the Electro-Shocker prompt! I just assumed there was no way to get through personal safes before without realizing electro-shockers were used for it.