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you can set the delay automatically in the launcher and it will default that to set it every match. (7:41 in the vid)
An alternative to going into your router settings to set your ports, you could use option 2 in this thread.
http://yatagarasu-ftg.com/forums/topic/quick-netplay-guide-port-forwarding-hosting-and-more/
For an important feature like this, I think it's a huge mistake. Auto-setting the delay based on ping shouldn't be a big change anyways, if the players aren't manually controlling it.
Really confused about why this wasn't implemented properly for the release. Maybe GGPO is coming faster than we thought? The original indiegogo says that it could just be a matter of days.
Perfectly possible. The question is: will they even support/update the game after it comes out?
For me, ports are all opened, and only Ranked match works. Have been completely unable to join any other lobbies, public or with friends. At one point it was suggested to download some extra program to set my language to Japanese. No thanks, they can deliver on their promise for GGPO or I'll just move along and consider it 15 bucks down the drain.
I hope the GGPO implementation removes the need for port forwarding. I port forwarded mine but not everyone has access to their router and port forwarding not working may have a hidden issue. I know for years I couldn't figure out why my ports weren't opened despite following the instructions to a T. I then realized my antivirus software blocks opened ports by default and you need to manually set it to allow, lol.
Please read the indiegogo again.
"Please note: we have not fully tested GGPO yet, so it’s possible we may encounter technical problems that will delay the release of the game. If it looks like there will be significant delay, we will release the game first without GGPO and then add it as soon as the implementation is completed (it may be as soon as a few days.)"
GGPO was a stretch goal. It was pretty much guaranteed the moment it reached the tier. It isn't a matter of if GGPO is coming, it's a matter of when. There could be many reasons why joining lobbies don't work for you. You could be giving your friends your internal IP instead of your external. Maybe they're pressing public instead of private lobby join. The game works fine if you do it right honestly.
I'm guessing you never actually follow the news on their own website?
Because if you did you would know the situation with GGPO and that it is actually coming.
Also only being able to play ranked doesn't make any sense, you must have something set wrong. lol
"Please note: we have not fully tested GGPO yet, so it’s possible we may encounter technical problems that will delay the release of the game. If it looks like there will be significant delay, we will release the game first without GGPO and then add it as soon as the implementation is completed (it may be as soon as a few days.)"
Even without GGPO the online has worked fine for me. Way better than MKX or USFIV already
so no ggpo
just kiddingbut i fear it could be true
I think that not supporting savestates shouldn't be a problem for GGPO.
Well, maybe for GGPO, but for a rollback netcode very similiar to GGPO, it could be implemented in different ways too
I just hope it doesn't hurt the netplay performance because it's one of the best out there as is. Generally much better than most GGPO matches I've played.