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Een vertaalprobleem melden
Thanks for reporting this, I've passed this on to the developers.
https://ctrl.blog/entry/glibc225-unity-black-screen
I'll check my own Linux computer later this evening.
jemalloc work-around doesn't help. I even tried it on all three of steam, ChaosReborn.x86 and ChaosReborn.x86_64 binaries.
I see no way to revert updates ... or is there?
and why are there 2 folders in ~/.config/unity3d
1. 'Snapshot Games Inc.'
2. 'Snapshot Games Inc_'
I tried also with a clean user config and deleted them, no change.
Player.log looks ok....just the last part <snipped>
The developers should be looking at this tomorrow.
I *think* if you hold CTRL or SHIFT while running the game, you can try forcing the resolution and quality settings to something different, but I don't know if this is the problem.
I'm going to run it up on my Linux machine in a couple of hours, can't get there yet, however.
I'm running Ubuntu 16.04 LTS (64-bit) AMD A10-6800K / GeForce GTX 960.
I haven't updated Ubuntu for a long time, however.
I'm running Mint 18.1, which is pretty much Ubuntu 16.04 with Cinnamon on top of it.
I don't think I had to do anyting exotic (this time!) to get the game to work ages ago when I installed it. I was able to run the previous version of Chaos Reborn just fine.
Today I turned on my Linux machine for the first time in maybe a year, ran Steam, it updated the game, I ran it and it worked fine.
I don't know much about Linux, I'm sorry.
There are now two ~/.config/unity3d things because Snapshot switched from Unity 4 to Unity 5, I guess, and I guess 5 stores files in a different place.
Have you tried this thing with holding down shift or CTRL (I forget which, and I forgot to try this because mine just worked without it) to reset the resolution etc?
Also, Unity stores stuff in 2 places, if you were trying to scrub it clean:
https://docs.unity3d.com/ScriptReference/PlayerPrefs.html
https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html
Your persistent data stores your offline realms progress.
Your PlayerPrefs store your tutorial progress (as well as a bunch of other things).
Since mine worked, I didn't try scrubbing it.
@kingron mentioning the new dir, it got me looking into what the different content in both dirs is ...
The one with the underscore is the new one, so I made a backup of the dot one, and copied it each time the game overwrote its settings. That is, if you've erased yours - don't know if this will work (the old "Snapshot Games." had a lot more contents than the new "Snapshot Games_", and the prefs file contents are significantly reduced after the blackscreen failure).
Anyway, I made it request 1920x1080 instead of 0x0, but there's no option for the refresh rate, which the logs also indicate is set to 0. Since refresh rate can only be set when in full-screen mode - tried changing that and it worked! :)
i.e.: set this in the prefs file:
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
(original value was 1)
Afterwards, just switch to fullscreen from inside the game menu and it runs just fine (though I haven't quit and re-launched again).
Also, there's a considerable performance regression (seems fine with Medium graphics quality, but can no longer enjoy on High), and in-battle chat prints 0 when hitting LShift, / when hitting RShift.
All in all, quite a lot of bugs with this update. :(
The
-show-screen-selector
commandline option should do the same.
Regardless, thanks for posting a workaround Narf!
It's midnight for the developers now, but I've passed this thread on to them, and they should pick it up tomorrow.
More bugs detected:
- It's not just LShift, RShift unexpectedly printing characters in the chatbox - Caps Lock does too; not that I've intentionally tried, but pretty much every key I hit except Enter and Backspace do print something
- Also while in chatbox, bound keys (like Q, E for rotating the camera) trigger actions even though I'm just typing text
- That performance regression triggered again, even though I was playing on medium quality; seemed random ... Sorry I didn't think to copy the Player.log, devs; I always tail it and never noticed it gets truncated with each game start. Game crashed right after it started lagging.
Here's some other possibly useful stuff from the log (filtered):
And another one:
Hope that helps.